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Searched refs:invokeLuaFunction (Results 1 – 13 of 13) sorted by relevance

/dports/textproc/fcitx5-lua/fcitx5-lua-5.0.5/test/
H A Dtestlua.cpp69 auto ret = luaaddon->call<ILuaAddon::invokeLuaFunction>( in scheduleEvent()
78 ret = luaaddon->call<ILuaAddon::invokeLuaFunction>(ic, "testProgram", in scheduleEvent()
84 ret = luaaddon->call<ILuaAddon::invokeLuaFunction>( in scheduleEvent()
95 ret = luaaddon->call<ILuaAddon::invokeLuaFunction>(ic, "testInvoke", in scheduleEvent()
101 ret = luaaddon->call<ILuaAddon::invokeLuaFunction>(ic, "testInvoke", in scheduleEvent()
108 ret = luaaddon->call<ILuaAddon::invokeLuaFunction>( in scheduleEvent()
116 ret = luaaddon->call<ILuaAddon::invokeLuaFunction>( in scheduleEvent()
/dports/textproc/fcitx5-lua/fcitx5-lua-5.0.5/src/addonloader/
H A Dluaaddon_public.h17 FCITX_ADDON_DECLARE_FUNCTION(LuaAddon, invokeLuaFunction,
21 FCITX_ADDON_DECLARE_FUNCTION(LuaInputMethod, invokeLuaFunction,
H A Dluaaddon.h30 RawConfig invokeLuaFunction(InputContext *ic, const std::string &name,
32 FCITX_ADDON_EXPORT_FUNCTION(LuaAddon, invokeLuaFunction);
H A Dluaaddon.cpp28 RawConfig LuaAddon::invokeLuaFunction(InputContext *ic, const std::string &name, in invokeLuaFunction() function in fcitx::LuaAddon
30 return state_->invokeLuaFunction(ic, name, config); in invokeLuaFunction()
H A Dluaaddonstate.h86 RawConfig invokeLuaFunction(InputContext *ic, const std::string &name,
H A Dluaaddonstate.cpp510 RawConfig LuaAddonState::invokeLuaFunction(InputContext *ic, in invokeLuaFunction() function in fcitx::LuaAddonState
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hdb/
H A Dlua-script.h63 void invokeLuaFunction(char *luaFunc, int x, int y, int value1, int value2);
H A Dai-lists.cpp578 g_hdb->_lua->invokeLuaFunction(luaFuncInit, x, y, value1, value2); in addToLuaList()
595 …g_hdb->_lua->invokeLuaFunction(_luaList[i].luaFuncUse, _luaList[i].x, _luaList[i].y, _luaList[i].v… in checkLuaList()
H A Dlua-script.cpp1936 void LuaScript::invokeLuaFunction(char *luaFunc, int x, int y, int value1, int value2) { in invokeLuaFunction() function in HDB::LuaScript
/dports/games/scummvm/scummvm-2.5.1/engines/hdb/
H A Dlua-script.h63 void invokeLuaFunction(char *luaFunc, int x, int y, int value1, int value2);
H A Dai-lists.cpp580 g_hdb->_lua->invokeLuaFunction(luaFuncInit, x, y, value1, value2); in addToLuaList()
597 …g_hdb->_lua->invokeLuaFunction(_luaList[i].luaFuncUse, _luaList[i].x, _luaList[i].y, _luaList[i].v… in checkLuaList()
H A Dlua-script.cpp1938 void LuaScript::invokeLuaFunction(char *luaFunc, int x, int y, int value1, int value2) { in invokeLuaFunction() function in HDB::LuaScript
/dports/chinese/fcitx5-chinese-addons/fcitx5-chinese-addons-5.0.8/im/pinyin/
H A Dpinyin.cpp379 auto ret = imeapi()->call<ILuaAddon::invokeLuaFunction>( in luaCandidateTrigger()