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Searched refs:invulnerableTime (Results 1 – 5 of 5) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dgamevars.cpp362 netGameData.invulnerableTime, // int& Value_ToUse, in CreateGameSpecificConsoleVariables()
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dpldnet.h204 int invulnerableTime;//in seconds after respawn member
333 unsigned char invulnerableTime; member
H A Dpldnet.c172 netGameData.invulnerableTime=5; in SetDefaultMultiplayerConfig()
447 netGameData.invulnerableTime = 5; in InitAVPNetGame()
1972 messagePtr->invulnerableTime = (unsigned char)netGameData.invulnerableTime; in AddNetMsg_GameDescription()
5534 netGameData.invulnerableTime = messagePtr->invulnerableTime; in ProcessNetMsg_GameDescription()
9016 psPtr->invulnerabilityTimer=netGameData.invulnerableTime*ONE_FIXED;
9124 psPtr->invulnerabilityTimer=netGameData.invulnerableTime*ONE_FIXED; in TeleportNetPlayerToAStartingPosition()
9238 psPtr->invulnerabilityTimer=netGameData.invulnerableTime*ONE_FIXED; in StartOfGame_PlayerPlacement()
/dports/games/avp/avp-20170505/src/avp/win95/frontend/
H A Davp_mp_config.cpp221 fread(&netGameData.invulnerableTime,sizeof(int),1,file); in LoadMultiplayerConfiguration()
331 fwrite(&netGameData.invulnerableTime,sizeof(int),1,file); in SaveMultiplayerConfiguration()
H A Davp_menudata.c400 …BERFIELD, {TEXTSTRING_MULTIPLAYER_INVULNTIME}, {255}, {&netGameData.invulnerableTime}, {TEXTSTRING…
468 …BERFIELD, {TEXTSTRING_MULTIPLAYER_INVULNTIME}, {255}, {&netGameData.invulnerableTime}, {TEXTSTRING…
539 …BERFIELD, {TEXTSTRING_MULTIPLAYER_INVULNTIME}, {255}, {&netGameData.invulnerableTime}, {TEXTSTRING…