Searched refs:invulnerableTime (Results 1 – 5 of 5) sorted by relevance
/dports/games/avp/avp-20170505/src/avp/ |
H A D | gamevars.cpp | 362 netGameData.invulnerableTime, // int& Value_ToUse, in CreateGameSpecificConsoleVariables()
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/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | pldnet.h | 204 int invulnerableTime;//in seconds after respawn member 333 unsigned char invulnerableTime; member
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H A D | pldnet.c | 172 netGameData.invulnerableTime=5; in SetDefaultMultiplayerConfig() 447 netGameData.invulnerableTime = 5; in InitAVPNetGame() 1972 messagePtr->invulnerableTime = (unsigned char)netGameData.invulnerableTime; in AddNetMsg_GameDescription() 5534 netGameData.invulnerableTime = messagePtr->invulnerableTime; in ProcessNetMsg_GameDescription() 9016 psPtr->invulnerabilityTimer=netGameData.invulnerableTime*ONE_FIXED; 9124 psPtr->invulnerabilityTimer=netGameData.invulnerableTime*ONE_FIXED; in TeleportNetPlayerToAStartingPosition() 9238 psPtr->invulnerabilityTimer=netGameData.invulnerableTime*ONE_FIXED; in StartOfGame_PlayerPlacement()
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/dports/games/avp/avp-20170505/src/avp/win95/frontend/ |
H A D | avp_mp_config.cpp | 221 fread(&netGameData.invulnerableTime,sizeof(int),1,file); in LoadMultiplayerConfiguration() 331 fwrite(&netGameData.invulnerableTime,sizeof(int),1,file); in SaveMultiplayerConfiguration()
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H A D | avp_menudata.c | 400 …BERFIELD, {TEXTSTRING_MULTIPLAYER_INVULNTIME}, {255}, {&netGameData.invulnerableTime}, {TEXTSTRING… 468 …BERFIELD, {TEXTSTRING_MULTIPLAYER_INVULNTIME}, {255}, {&netGameData.invulnerableTime}, {TEXTSTRING… 539 …BERFIELD, {TEXTSTRING_MULTIPLAYER_INVULNTIME}, {255}, {&netGameData.invulnerableTime}, {TEXTSTRING…
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