Searched refs:isAirUnit (Results 1 – 4 of 4) sorted by relevance
36 bool isAirUnit(int epoch);
1674 if( !isAirUnit(soldier->epoch) ) { in draw()1712 if( isAirUnit(soldier->epoch) ) { in draw()2021 if( isAirUnit(soldier->epoch) ) { in update()2776 if( flash && !isAirUnit( soldier->epoch ) ) { in refreshSoldiers()2796 if( flash && !isAirUnit( soldier->epoch ) ) { in refreshSoldiers()2805 else if( flash && !isAirUnit( soldier->epoch ) ) { in refreshSoldiers()
973 if( !by_land && !isAirUnit(i) ) in doSectorAI()
44 bool isAirUnit(int epoch) { in isAirUnit() function279 if( only_air && !isAirUnit( i ) ) { in retreat()2759 if( !adj && !isAirUnit( i ) ) { in returnArmy()2805 if( !adj && !isAirUnit( i ) ) { in moveArmy()