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Searched refs:isAirUnit (Results 1 – 4 of 4) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dsector.h36 bool isAirUnit(int epoch);
H A Dgamestate.cpp1674 if( !isAirUnit(soldier->epoch) ) { in draw()
1712 if( isAirUnit(soldier->epoch) ) { in draw()
2021 if( isAirUnit(soldier->epoch) ) { in update()
2776 if( flash && !isAirUnit( soldier->epoch ) ) { in refreshSoldiers()
2796 if( flash && !isAirUnit( soldier->epoch ) ) { in refreshSoldiers()
2805 else if( flash && !isAirUnit( soldier->epoch ) ) { in refreshSoldiers()
H A Dplayer.cpp973 if( !by_land && !isAirUnit(i) ) in doSectorAI()
H A Dsector.cpp44 bool isAirUnit(int epoch) { in isAirUnit() function
279 if( only_air && !isAirUnit( i ) ) { in retreat()
2759 if( !adj && !isAirUnit( i ) ) { in returnArmy()
2805 if( !adj && !isAirUnit( i ) ) { in moveArmy()