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Searched refs:isAmbianceLooped (Results 1 – 3 of 3) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/audio/
H A DAudio.h142 bool isAmbianceLooped(AmbianceId ambiance_id);
H A DAudio.cpp787 bool isAmbianceLooped(AmbianceId a_id) { in isAmbianceLooped() function
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/scene/
H A DGameSound.cpp1221 …playing->loop = audio::isAmbianceLooped(ambiance_id) ? ARX_SOUND_PLAY_LOOPED : ARX_SOUND_PLAY_ONCE; in ARX_SOUND_AmbianceSavePlayList()