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Searched refs:isAudioCodecSupported (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/audio/decoders/
H A Dquicktime_intern.h117 bool isAudioCodecSupported() const;
H A Dquicktime.cpp133 …pe == CODEC_TYPE_AUDIO && ((AudioSampleDesc *)_tracks[i]->sampleDescs[0])->isAudioCodecSupported()) in init()
591 bool QuickTimeAudioDecoder::AudioSampleDesc::isAudioCodecSupported() const { in isAudioCodecSupported() function in Audio::QuickTimeAudioDecoder::AudioSampleDesc
/dports/games/residualvm/residualvm-0.3.1/audio/decoders/
H A Dquicktime_intern.h117 bool isAudioCodecSupported() const;
H A Dquicktime.cpp133 …pe == CODEC_TYPE_AUDIO && ((AudioSampleDesc *)_tracks[i]->sampleDescs[0])->isAudioCodecSupported()) in init()
592 bool QuickTimeAudioDecoder::AudioSampleDesc::isAudioCodecSupported() const { in isAudioCodecSupported() function in Audio::QuickTimeAudioDecoder::AudioSampleDesc
/dports/games/scummvm/scummvm-2.5.1/audio/decoders/
H A Dquicktime_intern.h117 bool isAudioCodecSupported() const;
H A Dquicktime.cpp134 …pe == CODEC_TYPE_AUDIO && ((AudioSampleDesc *)_tracks[i]->sampleDescs[0])->isAudioCodecSupported()) in init()
592 bool QuickTimeAudioDecoder::AudioSampleDesc::isAudioCodecSupported() const { in isAudioCodecSupported() function in Audio::QuickTimeAudioDecoder::AudioSampleDesc