/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/ |
H A D | nuvie.cpp | 253 bool NuvieEngine::canLoadGameStateCurrently(bool isAutosave) { in canLoadGameStateCurrently() argument 262 if (isAutosave) { in canLoadGameStateCurrently() 283 bool NuvieEngine::canSaveGameStateCurrently(bool isAutosave) { in canSaveGameStateCurrently() argument 284 if (!canLoadGameStateCurrently(isAutosave)) in canSaveGameStateCurrently() 292 if (!isAutosave) in canSaveGameStateCurrently() 296 if (!isAutosave) in canSaveGameStateCurrently() 323 Common::Error NuvieEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState() argument 325 if (_savegame->save(filename, desc, isAutosave)) { in saveGameState() 326 if (!isAutosave) { in saveGameState()
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H A D | nuvie.h | 86 bool canLoadGameStateCurrently(bool isAutosave) override; 92 bool canSaveGameStateCurrently(bool isAutosave) override; 108 Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave) override;
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/ |
H A D | ultima4.cpp | 205 bool Ultima4Engine::canLoadGameStateCurrently(bool isAutosave) { in canLoadGameStateCurrently() argument 209 bool Ultima4Engine::canSaveGameStateCurrently(bool isAutosave) { in canSaveGameStateCurrently() argument 214 Common::Error Ultima4Engine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState() argument 215 Common::Error result = Shared::UltimaEngine::saveGameState(slot, desc, isAutosave); in saveGameState() 216 if (!isAutosave && result.getCode() == Common::kNoError) { in saveGameState() 231 Common::Error Ultima4Engine::saveGameStream(Common::WriteStream *stream, bool isAutosave) { in saveGameStream() argument
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H A D | ultima4.h | 101 bool canLoadGameStateCurrently(bool isAutosave = false) override; 106 bool canSaveGameStateCurrently(bool isAutosave = false) override; 115 …Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) overrid… 130 Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave = false) override;
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/shared/early/ |
H A D | ultima_early.h | 112 bool canLoadGameStateCurrently(bool isAutosave) override; 118 bool canSaveGameStateCurrently(bool isAutosave) override; 128 Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave = false) override;
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H A D | ultima_early.cpp | 147 bool UltimaEarlyEngine::canLoadGameStateCurrently(bool isAutosave) { in canLoadGameStateCurrently() argument 151 bool UltimaEarlyEngine::canSaveGameStateCurrently(bool isAutosave) { in canSaveGameStateCurrently() argument
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/dports/games/scummvm/scummvm-2.5.1/engines/ |
H A D | metaengine.h | 115 bool isAutosave; /*!< Whether this savegame is an autosave. */ member 124 isAutosave = false; in ExtendedSavegameHeader() 529 …ExtendedSave(Common::OutSaveFile *saveFile, uint32 playtime, Common::String desc, bool isAutosave); 534 …mon::WriteStream *saveFile, uint32 playtime, Common::String desc, bool isAutosave, uint32 offset =…
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H A D | metaengine.cpp | 175 Common::String desc, bool isAutosave) { in appendExtendedSave() argument 176 appendExtendedSaveToStream(saveFile, playtime, desc, isAutosave); in appendExtendedSave() 182 Common::String desc, bool isAutosave, uint32 posoffset) { in appendExtendedSaveToStream() argument 204 saveFile->writeByte(isAutosave); in appendExtendedSaveToStream() 292 header->isAutosave = (header->version >= 4) ? in->readByte() : false; in readSavegameHeader() 361 if (it->isAutosave()) in listSaves()
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H A D | engine.h | 441 virtual Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false); 451 virtual Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave = false);
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/ |
H A D | ultima8.h | 318 bool canLoadGameStateCurrently(bool isAutosave = false) override { return true; } 323 bool canSaveGameStateCurrently(bool isAutosave = false) override; 333 …Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) overrid… 343 Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave) override;
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/shared/engine/ |
H A D | ultima.h | 125 virtual bool canLoadGameStateCurrently(bool isAutosave) = 0; 138 virtual bool canSaveGameStateCurrently(bool isAutosave) = 0;
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/dports/games/scummvm/scummvm-2.5.1/engines/cine/ |
H A D | metaengine.cpp | 133 if (saveStateDesc.isAutosave()) { in listSaves() 140 if (saveStateDesc.isAutosave()) { in listSaves() 281 Common::Error CineEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState() argument 306 makeSave(getSaveStateName(slot), getTotalPlayTime() / 1000, desc, isAutosave); in saveGameState()
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H A D | cine.h | 128 …Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) overrid… 157 Common::String desc, bool isAutosave);
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/dports/games/scummvm/scummvm-2.5.1/engines/sky/ |
H A D | metaengine.cpp | 322 Common::Error SkyEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState() argument 327 if (slot < 0 || (!isAutosave && slot == 0)) { in saveGameState() 340 if (_skyControl->saveGameToFile(false, nullptr, isAutosave) != GAME_SAVED) in saveGameState() 349 if (!isAutosave) { in saveGameState()
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/dports/games/scummvm/scummvm-2.5.1/engines/griffon/ |
H A D | saveload.cpp | 72 Common::Error GriffonEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState() argument 74 return Engine::saveGameState(slot, isAutosave ? desc : saveDesc, isAutosave); in saveGameState()
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/dports/games/scummvm/scummvm-2.5.1/engines/saga2/ |
H A D | saga2.cpp | 194 Common::Error Saga2Engine::saveGameStream(Common::WriteStream *stream, bool isAutosave) { in saveGameStream() argument 204 Common::Error Saga2Engine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState() argument 222 …getMetaEngine()->appendExtendedSaveToStream(out, g_vm->getTotalPlayTime() / 1000, desc, isAutosave… in saveGameState()
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H A D | saga2.h | 116 Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave = false) override; 117 Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave) override;
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/files/ |
H A D | nuvie_io_file.cpp | 162 bool NuvieIOFileWrite::open(const Common::String &filename, bool isAutosave) { in open() argument 174 _isAutosave = isAutosave; in open()
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/dports/devel/kf5-kdeclarative/kdeclarative-5.89.0/src/kdeclarative/ |
H A D | configpropertymap.h | 41 bool isAutosave() const;
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/dports/games/scummvm/scummvm-2.5.1/engines/xeen/ |
H A D | saves.h | 81 Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false);
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/save/ |
H A D | save_game.h | 84 bool save(const Common::String &filename, const Common::String &save_description, bool isAutosave);
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/dports/devel/RStudio/rstudio-2021.09.1-372/src/gwt/src/org/rstudio/studio/client/workbench/views/source/events/ |
H A D | SaveFileEvent.java | 32 public final boolean isAutosave() { return path_ == null; } in isAutosave() method in SaveFileEvent
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/zcode/ |
H A D | zcode.h | 93 …Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) overrid…
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/dports/games/scummvm/scummvm-2.5.1/engines/myst3/ |
H A D | myst3.h | 126 …Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) overrid… 127 …ror saveGameState(const Common::String &desc, const Graphics::Surface *thumbnail, bool isAutosave);
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ |
H A D | tsage.h | 68 …Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) overrid…
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