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Searched refs:isAutosave (Results 1 – 25 of 184) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/
H A Dnuvie.cpp253 bool NuvieEngine::canLoadGameStateCurrently(bool isAutosave) { in canLoadGameStateCurrently() argument
262 if (isAutosave) { in canLoadGameStateCurrently()
283 bool NuvieEngine::canSaveGameStateCurrently(bool isAutosave) { in canSaveGameStateCurrently() argument
284 if (!canLoadGameStateCurrently(isAutosave)) in canSaveGameStateCurrently()
292 if (!isAutosave) in canSaveGameStateCurrently()
296 if (!isAutosave) in canSaveGameStateCurrently()
323 Common::Error NuvieEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState() argument
325 if (_savegame->save(filename, desc, isAutosave)) { in saveGameState()
326 if (!isAutosave) { in saveGameState()
H A Dnuvie.h86 bool canLoadGameStateCurrently(bool isAutosave) override;
92 bool canSaveGameStateCurrently(bool isAutosave) override;
108 Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave) override;
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/
H A Dultima4.cpp205 bool Ultima4Engine::canLoadGameStateCurrently(bool isAutosave) { in canLoadGameStateCurrently() argument
209 bool Ultima4Engine::canSaveGameStateCurrently(bool isAutosave) { in canSaveGameStateCurrently() argument
214 Common::Error Ultima4Engine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState() argument
215 Common::Error result = Shared::UltimaEngine::saveGameState(slot, desc, isAutosave); in saveGameState()
216 if (!isAutosave && result.getCode() == Common::kNoError) { in saveGameState()
231 Common::Error Ultima4Engine::saveGameStream(Common::WriteStream *stream, bool isAutosave) { in saveGameStream() argument
H A Dultima4.h101 bool canLoadGameStateCurrently(bool isAutosave = false) override;
106 bool canSaveGameStateCurrently(bool isAutosave = false) override;
115 …Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) overrid…
130 Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave = false) override;
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/shared/early/
H A Dultima_early.h112 bool canLoadGameStateCurrently(bool isAutosave) override;
118 bool canSaveGameStateCurrently(bool isAutosave) override;
128 Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave = false) override;
H A Dultima_early.cpp147 bool UltimaEarlyEngine::canLoadGameStateCurrently(bool isAutosave) { in canLoadGameStateCurrently() argument
151 bool UltimaEarlyEngine::canSaveGameStateCurrently(bool isAutosave) { in canSaveGameStateCurrently() argument
/dports/games/scummvm/scummvm-2.5.1/engines/
H A Dmetaengine.h115 bool isAutosave; /*!< Whether this savegame is an autosave. */ member
124 isAutosave = false; in ExtendedSavegameHeader()
529 …ExtendedSave(Common::OutSaveFile *saveFile, uint32 playtime, Common::String desc, bool isAutosave);
534 …mon::WriteStream *saveFile, uint32 playtime, Common::String desc, bool isAutosave, uint32 offset =…
H A Dmetaengine.cpp175 Common::String desc, bool isAutosave) { in appendExtendedSave() argument
176 appendExtendedSaveToStream(saveFile, playtime, desc, isAutosave); in appendExtendedSave()
182 Common::String desc, bool isAutosave, uint32 posoffset) { in appendExtendedSaveToStream() argument
204 saveFile->writeByte(isAutosave); in appendExtendedSaveToStream()
292 header->isAutosave = (header->version >= 4) ? in->readByte() : false; in readSavegameHeader()
361 if (it->isAutosave()) in listSaves()
H A Dengine.h441 virtual Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false);
451 virtual Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave = false);
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/
H A Dultima8.h318 bool canLoadGameStateCurrently(bool isAutosave = false) override { return true; }
323 bool canSaveGameStateCurrently(bool isAutosave = false) override;
333 …Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) overrid…
343 Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave) override;
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/shared/engine/
H A Dultima.h125 virtual bool canLoadGameStateCurrently(bool isAutosave) = 0;
138 virtual bool canSaveGameStateCurrently(bool isAutosave) = 0;
/dports/games/scummvm/scummvm-2.5.1/engines/cine/
H A Dmetaengine.cpp133 if (saveStateDesc.isAutosave()) { in listSaves()
140 if (saveStateDesc.isAutosave()) { in listSaves()
281 Common::Error CineEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState() argument
306 makeSave(getSaveStateName(slot), getTotalPlayTime() / 1000, desc, isAutosave); in saveGameState()
H A Dcine.h128 …Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) overrid…
157 Common::String desc, bool isAutosave);
/dports/games/scummvm/scummvm-2.5.1/engines/sky/
H A Dmetaengine.cpp322 Common::Error SkyEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState() argument
327 if (slot < 0 || (!isAutosave && slot == 0)) { in saveGameState()
340 if (_skyControl->saveGameToFile(false, nullptr, isAutosave) != GAME_SAVED) in saveGameState()
349 if (!isAutosave) { in saveGameState()
/dports/games/scummvm/scummvm-2.5.1/engines/griffon/
H A Dsaveload.cpp72 Common::Error GriffonEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState() argument
74 return Engine::saveGameState(slot, isAutosave ? desc : saveDesc, isAutosave); in saveGameState()
/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Dsaga2.cpp194 Common::Error Saga2Engine::saveGameStream(Common::WriteStream *stream, bool isAutosave) { in saveGameStream() argument
204 Common::Error Saga2Engine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState() argument
222 …getMetaEngine()->appendExtendedSaveToStream(out, g_vm->getTotalPlayTime() / 1000, desc, isAutosave in saveGameState()
H A Dsaga2.h116 Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave = false) override;
117 Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave) override;
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/files/
H A Dnuvie_io_file.cpp162 bool NuvieIOFileWrite::open(const Common::String &filename, bool isAutosave) { in open() argument
174 _isAutosave = isAutosave; in open()
/dports/devel/kf5-kdeclarative/kdeclarative-5.89.0/src/kdeclarative/
H A Dconfigpropertymap.h41 bool isAutosave() const;
/dports/games/scummvm/scummvm-2.5.1/engines/xeen/
H A Dsaves.h81 Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false);
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/save/
H A Dsave_game.h84 bool save(const Common::String &filename, const Common::String &save_description, bool isAutosave);
/dports/devel/RStudio/rstudio-2021.09.1-372/src/gwt/src/org/rstudio/studio/client/workbench/views/source/events/
H A DSaveFileEvent.java32 public final boolean isAutosave() { return path_ == null; } in isAutosave() method in SaveFileEvent
/dports/games/scummvm/scummvm-2.5.1/engines/glk/zcode/
H A Dzcode.h93 …Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) overrid…
/dports/games/scummvm/scummvm-2.5.1/engines/myst3/
H A Dmyst3.h126 …Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) overrid…
127 …ror saveGameState(const Common::String &desc, const Graphics::Surface *thumbnail, bool isAutosave);
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/
H A Dtsage.h68 …Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) overrid…

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