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Searched refs:isAwake (Results 1 – 25 of 40) sorted by relevance

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/dports/devel/sope2/SOPE/sope-appserver/NGObjWeb/
H A DWOComponent.m198 if (self->componentFlags.isAwake) {
224 if (self->componentFlags.isAwake) {
248 if (self->componentFlags.isAwake) {
258 self->componentFlags.isAwake = 0;
274 if (self->componentFlags.isAwake) {
290 self->componentFlags.isAwake = 1;
307 if (self->componentFlags.isAwake)
326 if (self->componentFlags.isAwake) {
336 self->componentFlags.isAwake = 0;
868 NSAssert1(self->componentFlags.isAwake,
[all …]
H A DWOSession.m365 if (!self->wosFlags.isAwake) {
367 self->wosFlags.isAwake = 1;
371 if (self->wosFlags.isAwake) {
373 self->wosFlags.isAwake = 0;
/dports/devel/sope/SOPE/sope-appserver/NGObjWeb/
H A DWOComponent.m198 if (self->componentFlags.isAwake) {
224 if (self->componentFlags.isAwake) {
248 if (self->componentFlags.isAwake) {
258 self->componentFlags.isAwake = 0;
274 if (self->componentFlags.isAwake) {
290 self->componentFlags.isAwake = 1;
307 if (self->componentFlags.isAwake)
326 if (self->componentFlags.isAwake) {
336 self->componentFlags.isAwake = 0;
868 NSAssert1(self->componentFlags.isAwake,
[all …]
H A DWOSession.m365 if (!self->wosFlags.isAwake) {
367 self->wosFlags.isAwake = 1;
371 if (self->wosFlags.isAwake) {
373 self->wosFlags.isAwake = 0;
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/
H A Dbox2dbody.h57 Q_PROPERTY(bool awake READ isAwake WRITE setAwake)
103 bool isAwake() const;
H A Dbox2dbody.cpp158 bool Box2DBody::isAwake() const in isAwake() function in Box2DBody
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/network/
H A DWakeOnAccess.h38 explicit WakeUpEntry (bool isAwake = false);
H A DWakeOnAccess.cpp176 CWakeOnAccess::WakeUpEntry::WakeUpEntry (bool isAwake) in WakeUpEntry() argument
184 if (isAwake) in WakeUpEntry()
/dports/x11-toolkits/gnustep-gui/libs-gui-gui-0_28_0/Headers/Additions/GNUstepGUI/
H A DGSGormLoading.h72 BOOL isAwake; variable
/dports/devel/love08/love-0.8.0/src/modules/physics/box2d/
H A DBody.h363 bool isAwake() const;
H A DBody.cpp377 bool Body::isAwake() const in isAwake() function in love::physics::box2d::Body
H A Dwrap_Body.cpp464 luax_pushboolean(L, t->isAwake()); in w_Body_isAwake()
/dports/devel/sope/SOPE/sope-appserver/NGObjWeb/NGObjWeb/
H A DWOSession.h54 BOOL isAwake:1; member
H A DWOComponent.h46 BOOL isAwake:1; member
/dports/devel/sope2/SOPE/sope-appserver/NGObjWeb/NGObjWeb/
H A DWOSession.h54 BOOL isAwake:1; member
H A DWOComponent.h46 BOOL isAwake:1; member
/dports/devel/love/love-11.3/src/modules/physics/box2d/
H A DBody.h359 bool isAwake() const;
H A DBody.cpp378 bool Body::isAwake() const in isAwake() function in love::physics::box2d::Body
/dports/devel/love10/love-0.10.2/src/modules/physics/box2d/
H A DBody.h364 bool isAwake() const;
H A DBody.cpp386 bool Body::isAwake() const in isAwake() function in love::physics::box2d::Body
/dports/science/jmol/jmol-14.32.7/src/jspecview/application/
H A DMainFrame.java228 private boolean isAwake; field in MainFrame
234 System.out.println("MAINFRAME visible/awake" + visible + " " + isAwake in awaken()
236 if (isAwake == visible) in awaken()
238 isAwake = visible; in awaken()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletMultiThreaded/
H A DTrbStateVec.h157 bool isAwake() const {return mSleeping==0;} in ATTRIBUTE_ALIGNED128()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Featherstone/
H A DbtMultiBody.h446 bool isAwake() const { return m_awake; } in isAwake() function
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/
H A DbtMultiBody.h463 bool isAwake() const { return m_awake; } in ATTRIBUTE_ALIGNED16()
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Featherstone/
H A DbtMultiBody.h518 bool isAwake() const { return m_awake; } in ATTRIBUTE_ALIGNED16()

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