Searched refs:isBreakpointStateBeingChanged (Results 1 – 2 of 2) sorted by relevance
291 …State(const ActorId &actor, bool isBreakpointBeingAdded, bool isBreakpointStateBeingChanged = fals…
1502 …pointState(const ActorId &actor, bool isBreakpointBeingAdded, bool isBreakpointStateBeingChanged) { in changeBreakpointState() argument1508 if (!isBreakpointStateBeingChanged) { in changeBreakpointState()1516 if (!isBreakpointStateBeingChanged) { in changeBreakpointState()