Searched refs:isCaptureObject (Results 1 – 8 of 8) sorted by relevance
818 const bool isCaptureObject = MP2::isCaptureObject( tile.GetObject() ); in setFromTile() local819 if ( isCaptureObject ) in setFromTile()924 if ( isCaptureObject ) { in setFromTile()
1003 bool MP2::isCaptureObject( const MapObjectType objectType ) in isCaptureObject() function in MP21138 return isCaptureObject( objectType ); in isProtectedObject()
417 …return MP2::isCaptureObject( GetObject( false ) ) ? Monster( world.GetCapturedObject( GetIndex() )… in QuantityMonster()422 …return MP2::isCaptureObject( GetObject( false ) ) ? world.GetCapturedObject( GetIndex() ).GetTroop… in QuantityTroop()
588 bool isCaptureObject( const MapObjectType objectType );
1588 if ( MP2::isCaptureObject( GetObject( false ) ) ) { in String()1906 if ( MP2::isCaptureObject( objectType ) ) { in CaptureObjectIsProtection()
629 else if ( MP2::isCaptureObject( objectType ) && MP2::isQuantityObject( objectType ) ) { in getHunterObjectValue()871 else if ( MP2::isCaptureObject( objectType ) && MP2::isQuantityObject( objectType ) ) { in getFighterObjectValue()
406 if ( MP2::isCaptureObject( objectType ) ) in isValidKingdomObject()
766 if ( MP2::isCaptureObject( objectType ) ) in AIToObjectResource()