Searched refs:isComponentInOwnershipTree (Results 1 – 3 of 3) sorted by relevance
264 OPENSIM_THROW_IF(isComponentInOwnershipTree(frame), in addFrame()
130 bool Component::isComponentInOwnershipTree(const Component* subcomponent) const { in isComponentInOwnershipTree() function in OpenSim::Component149 OPENSIM_THROW_IF(isComponentInOwnershipTree(subcomponent), in addComponent()
562 bool isComponentInOwnershipTree(const Component* component) const;