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Searched refs:isCrossing (Results 1 – 25 of 68) sorted by relevance

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/dports/games/flightgear/flightgear-2020.3.11/src/Instrumentation/
H A Dtcas.cxx974 TCAS::AdvisoryGenerator::determineRAsense(int& RASense, bool& isCrossing) in determineRAsense() argument
979 isCrossing = false; in determineRAsense()
1009 isCrossing = true; in determineRAsense()
1025 isCrossing = true; in determineRAsense()
1034 RASense,isCrossing, in determineRAsense()
1067 bool isCrossing = false; in resolution() local
1074 determineRAsense(RASense, isCrossing); in resolution()
1082 (!isCrossing)) in resolution()
1090 if (isCrossing) in resolution()
1099 (!isCrossing)) in resolution()
[all …]
/dports/cad/sumo/sumo-1.2.0/src/guisim/
H A DGUILane.cpp215 if (getEdge().isCrossing()) { in drawLinkNo()
242 if (getEdge().isCrossing()) { in drawTLSLinkNo()
283 if (getEdge().isCrossing()) { in drawLinkRules()
486 const bool isCrossing = myEdge->isCrossing(); in drawGL() local
488 const bool isInternal = isCrossing || isWalkingArea || myEdge->isInternal(); in drawGL()
500 if (isCrossing || isWalkingArea) { in drawGL()
575 } else if (isCrossing) { in drawGL()
630 if (!isCrossing || s.drawCrossingsAndWalkingareas) { in drawGL()
634 if ((!isInternal || isCrossing)) { in drawGL()
635 … if (MSGlobals::gLateralResolution > 0 && s.showSublanes && !hiddenBidi && !isCrossing) { in drawGL()
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/dports/cad/sumo/sumo-1.2.0/src/microsim/
H A DMSRightOfWayJunction.cpp69 ((*i)->getEdge().isWalkingArea() && !(*j)->getLane()->getEdge().isCrossing())) { in postloadInit()
89 … } else if (((*i)->getEdge().isWalkingArea() && !(*j)->getLane()->getEdge().isCrossing())) { in postloadInit()
167 if (MSGlobals::gUsingInternalLanes && (*j)->getLane()->getEdge().isCrossing()) { in postloadInit()
/dports/cad/opencascade/opencascade-7.6.0/src/HLRAlgo/
H A DHLRAlgo_PolyData.cxx130 Standard_Boolean isCrossing = Standard_False; in HideByPolyData() local
168 isCrossing = Standard_True; in HideByPolyData()
177 hideByOneTriangle (thePoints, theTriangle, isCrossing, toHideBefore, TFlag, status); in HideByPolyData()
184 isCrossing = Standard_True; in HideByPolyData()
193 hideByOneTriangle (thePoints, theTriangle, isCrossing, toHideBefore, TFlag, status); in HideByPolyData()
196 isCrossing = Standard_False; in HideByPolyData()
205 hideByOneTriangle (thePoints, theTriangle, isCrossing, toHideBefore, TFlag, status); in HideByPolyData()
209 isCrossing = Standard_False; in HideByPolyData()
218 hideByOneTriangle(thePoints, theTriangle, isCrossing, toHideBefore, TFlag, status); in HideByPolyData()
/dports/cad/sumo/sumo-1.2.0/src/utils/router/
H A DPedestrianEdge.h47 …return allEdges || (!this->getEdge()->isCrossing() && !this->getEdge()->isWalkingArea() && !this->… in includeInRoute()
79 if (this->getEdge()->isCrossing() && myLane->getIncomingLinkState() == LINKSTATE_TL_RED) { in getTravelTime()
/dports/games/bzflag-server/bzflag-2.4.22/include/
H A DBaseBuilding.h52 bool isCrossing(const float* p, float angle,
H A DTetraBuilding.h59 bool isCrossing(const float* p, float angle,
H A DBoxBuilding.h52 bool isCrossing(const float* p, float angle,
H A DPyramidBuilding.h49 bool isCrossing(const float* p, float angle,
H A DConeObstacle.h68 bool isCrossing(const float* p, float angle,
H A DSphereObstacle.h66 bool isCrossing(const float* p, float angle,
H A DArcObstacle.h71 bool isCrossing(const float* p, float angle,
H A DTeleporter.h56 bool isCrossing(const float* p, float angle,
H A DObstacle.h166 virtual bool isCrossing(const float* p, float angle,
/dports/games/bzflag/bzflag-2.4.22/include/
H A DBaseBuilding.h52 bool isCrossing(const float* p, float angle,
H A DPyramidBuilding.h49 bool isCrossing(const float* p, float angle,
H A DBoxBuilding.h52 bool isCrossing(const float* p, float angle,
H A DTetraBuilding.h59 bool isCrossing(const float* p, float angle,
H A DConeObstacle.h68 bool isCrossing(const float* p, float angle,
H A DSphereObstacle.h66 bool isCrossing(const float* p, float angle,
H A DArcObstacle.h71 bool isCrossing(const float* p, float angle,
H A DTeleporter.h56 bool isCrossing(const float* p, float angle,
H A DObstacle.h166 virtual bool isCrossing(const float* p, float angle,
/dports/cad/sumo/sumo-1.2.0/src/microsim/traffic_lights/
H A DMSPushButton.cpp51 assert(crossingEdge->isCrossing()); in MSPedestrianPushButton()
187 if (edge->isCrossing()) { in loadCrossingEdgeMap()
H A DMSSOTLE2Sensors.cpp248 if (edge->isInternal() || edge->isWalkingArea() || edge->isCrossing()) { in buildSensorForLane()
290 if (!edge->isInternal() && !edge->isWalkingArea() && !edge->isCrossing()) { in buildSensorForLane()
317 if (!edge->isInternal() && !edge->isWalkingArea() && !edge->isCrossing()) { in buildContinueSensior()

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