Searched refs:isCrossroads (Results 1 – 12 of 12) sorted by relevance
712 if(isCrossroads(old)) in __anonf15635c70f02()739 if(isCrossroads(old)) return pick(laMotion, laNone); in __anonf15635c71002()755 if(isCrossroads(old)) in __anonf15635c71102()777 if(!isCrossroads(old)) return laCrossroads; in __anonf15635c71202()795 if(isCrossroads(old)) in __anonf15635c71302()836 if(isCrossroads(old)) in __anonf15635c71502()867 if(isCrossroads(old)) in __anonf15635c71702()906 else if(isCrossroads(old)) in __anonf15635c71902()
55 EX bool isCrossroads(eLand l) { in isCrossroads() function61 return isCrossroads(l) && l != laCrossroads2 && l != laCrossroads5; in bearsCamelot()238 if(ls::single() && isCrossroads(specialland)) return true; in hyperstonesUnlocked()252 if(isCrossroads(l1) && isCrossroads(l2)) return true; in incompatible1()328 if(isCrossroads(l1)) return l1; in pickluck()555 if(weirdhyperbolic && specialland == laCrossroads4 && isCrossroads(n)) in getNewLand()740 if(walls_not_implemented() && isCrossroads(l)) in land_validity()823 if(isCrossroads(l)) return full_game; in land_validity()872 if(isCrossroads(l) && geometry == gBinary4) in land_validity()1012 if(ls::any_chaos() && isCrossroads(l)) in land_validity()
177 if(inv::on && (l == laMirror || l == laMirrorOld || isCrossroads(l))) in nativeOrbType()295 if(isCrossroads(l) || l == laOcean) in getOLR()429 if(tactic::on || (ls::single() && isCrossroads(specialland))) return 1; in orbcrossfun()590 if(ls::single() && isCrossroads(specialland)) { in placeCrossroadOrbs()
84 if(a == itElixir && isCrossroads(cwt.at->land)) q -= 7; in randomTreasure2()85 if(a == itIvory && isCrossroads(cwt.at->land)) q -= 6; in randomTreasure2()86 if(a == itPalace && isCrossroads(cwt.at->land)) q -= 5; in randomTreasure2()
147 if(tactic::on && isCrossroads(firstland)) in palaceHP()198 if(isCrossroads(cwt.at->land)) in wchance()762 else if(isCrossroads(c->land) && items[itHyperstone] && wchance(items[itHyperstone], 20)) { in wandering()
382 else if(isCrossroads(l)) in assign_landsides()
310 if(items[treasureType(l)] < R10 && !isCrossroads(l) && l != laPrincessQuest && l != laCamelot) in nextHyperstone()
1056 else if(isCrossroads(last)) { in getNext()1057 while(isCrossroads(last) || last == laCaribbean || last == laCamelot) in getNext()
715 if(in_full_game() && !required_for_hyperstones(treasureType(l)) && !isCrossroads(l)) in generateHelpForLand()
2470 else if(tactic::on && isCrossroads(specialland) && hrand(8000) < 120 && mirror::build(c)) ; in giantLandSwitch()3062 if(isCrossroads(c->land)) in setdist()
1587 …& !generatingEquidistant && !yendor::on && !tactic::on && !racing::on && !isCrossroads(c->land) && in build_walls()
129 if (isCrossroads(cwt.at->land)) { in cellToTarget()