Searched refs:isCurrentlyUsable (Results 1 – 3 of 3) sorted by relevance
180 …bool isCurrentlyUsable(guint32 building, bool bags_on_map, bool victims_left, bool ruin_has_occupa…
397 bool ItemProto::isCurrentlyUsable(guint32 building, bool bags_on_map, bool victims_left, bool ruin_… in isCurrentlyUsable() function in ItemProto
1187 if ((*i)->isCurrentlyUsable(b, !GameMap::getInstance()->getBackpacks().empty(), in getUsableItems()