Searched refs:isCutsceneLevel (Results 1 – 10 of 10) sorted by relevance
22 … if (key == cMAX || !level || level->level.isTitle() || level->level.isCutsceneLevel()) return; in cheatControl()227 if (!level || TR::isTitleLevel(level->level.id) || TR::isCutsceneLevel(level->level.id)) { in quickSave()303 if (!level->level.isCutsceneLevel()) in update()
85 if (level->isCutsceneLevel()) in getRoomIndex()101 if (level->isCutsceneLevel()) in updateZone()
107 if (!TR::isCutsceneLevel(level.id) && !level.isHome()) in loadNextLevel()110 if (!TR::isCutsceneLevel(id) && !TR::isTitleLevel(id)) { in loadNextLevel()878 if (level->level.isCutsceneLevel()) { in playAsync()960 if (!level.isCutsceneLevel()) { in Level()1082 if (level.isCutsceneLevel()) return; in addPlayer()2098 setMainLight(level.isCutsceneLevel() ? player : controller); in renderEntity()2162 if (level.isCutsceneLevel() && waitTrack) { in update()2186 if (level.isCutsceneLevel()) { // skip cutscene level in update()2236 if (!level.isCutsceneLevel()) { in update()2272 if (!sndWater && !level.isCutsceneLevel()) { in update()[all …]
1028 bool isCutsceneLevel(LevelID id) { in isCutsceneLevel() function1106 …case VER_TR3_PC : sprintf(dst, isCutsceneLevel(id) ? "cuts/%s.TR2" : "data/%s.TR2", LEVEL_INFO[id… in getGameLevelFile()1107 …case VER_TR3_PSX : sprintf(dst, isCutsceneLevel(id) ? "CUTS/%s.PSX" : "DATA/%s.PSX", LEVEL_INFO[id… in getGameLevelFile()
518 jointChest = level->isCutsceneLevel() ? 0 : JOINT_CHEST; in Lara()638 if (!level->isCutsceneLevel()) { in Lara()1126 if (level->isCutsceneLevel()) return; in updateWeapon()1604 if (dozy || level->isCutsceneLevel()) return;3020 if (level->isCutsceneLevel()) return 0; in getInput()3254 if (level->isCutsceneLevel()) { in update()3298 if (level->isCutsceneLevel()) in update()3385 if (!(input & DEATH) && !level->isCutsceneLevel()) in updateVelocity()3508 if (level->isCutsceneLevel()) in updatePosition()3535 return level->isCutsceneLevel() ? getViewPoint() : pos; in getPos()
81 if (level->isCutsceneLevel()) { in reset()378 if (level->isCutsceneLevel()) in update()
1139 if (level->isCutsceneLevel() && getEntity().isActor()) { in updateAnimation()1338 if (level->isCutsceneLevel() && (e.isActor() || e.isLara()) && e.type != TR::Entity::CUT_4) in getMatrix()1388 if (Core::pass != Core::passCompose || level->isCutsceneLevel()) in renderShadow()
685 if (!level->isTitle() && !level->isCutsceneLevel() && !level->isHome()) { in reset()723 if (level->isTitle() || level->isCutsceneLevel() || level->isHome()) in addWeapons()2011 if (game->getLevel()->isCutsceneLevel() || !isActive()) in render()
697 if (level.isCutsceneLevel()) return; in info()
3350 if (!isCutsceneLevel()) { in loadTR1_PSX()4749 if (isCutsceneLevel()) { in prepare()5088 bool isCutsceneLevel() const { in isCutsceneLevel() function5089 return TR::isCutsceneLevel(id); in isCutsceneLevel()