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Searched refs:isCutsceneLevel (Results 1 – 10 of 10) sorted by relevance

/dports/games/OpenLara/OpenLara-b4b19f2/src/
H A Dgame.h22 … if (key == cMAX || !level || level->level.isTitle() || level->level.isCutsceneLevel()) return; in cheatControl()
227 if (!level || TR::isTitleLevel(level->level.id) || TR::isCutsceneLevel(level->level.id)) { in quickSave()
303 if (!level->level.isCutsceneLevel()) in update()
H A Dcharacter.h85 if (level->isCutsceneLevel()) in getRoomIndex()
101 if (level->isCutsceneLevel()) in updateZone()
H A Dlevel.h107 if (!TR::isCutsceneLevel(level.id) && !level.isHome()) in loadNextLevel()
110 if (!TR::isCutsceneLevel(id) && !TR::isTitleLevel(id)) { in loadNextLevel()
878 if (level->level.isCutsceneLevel()) { in playAsync()
960 if (!level.isCutsceneLevel()) { in Level()
1082 if (level.isCutsceneLevel()) return; in addPlayer()
2098 setMainLight(level.isCutsceneLevel() ? player : controller); in renderEntity()
2162 if (level.isCutsceneLevel() && waitTrack) { in update()
2186 if (level.isCutsceneLevel()) { // skip cutscene level in update()
2236 if (!level.isCutsceneLevel()) { in update()
2272 if (!sndWater && !level.isCutsceneLevel()) { in update()
[all …]
H A Dgameflow.h1028 bool isCutsceneLevel(LevelID id) { in isCutsceneLevel() function
1106 …case VER_TR3_PC : sprintf(dst, isCutsceneLevel(id) ? "cuts/%s.TR2" : "data/%s.TR2", LEVEL_INFO[id… in getGameLevelFile()
1107 …case VER_TR3_PSX : sprintf(dst, isCutsceneLevel(id) ? "CUTS/%s.PSX" : "DATA/%s.PSX", LEVEL_INFO[id… in getGameLevelFile()
H A Dlara.h518 jointChest = level->isCutsceneLevel() ? 0 : JOINT_CHEST; in Lara()
638 if (!level->isCutsceneLevel()) { in Lara()
1126 if (level->isCutsceneLevel()) return; in updateWeapon()
1604 if (dozy || level->isCutsceneLevel()) return;
3020 if (level->isCutsceneLevel()) return 0; in getInput()
3254 if (level->isCutsceneLevel()) { in update()
3298 if (level->isCutsceneLevel()) in update()
3385 if (!(input & DEATH) && !level->isCutsceneLevel()) in updateVelocity()
3508 if (level->isCutsceneLevel()) in updatePosition()
3535 return level->isCutsceneLevel() ? getViewPoint() : pos; in getPos()
H A Dcamera.h81 if (level->isCutsceneLevel()) { in reset()
378 if (level->isCutsceneLevel()) in update()
H A Dcontroller.h1139 if (level->isCutsceneLevel() && getEntity().isActor()) { in updateAnimation()
1338 if (level->isCutsceneLevel() && (e.isActor() || e.isLara()) && e.type != TR::Entity::CUT_4) in getMatrix()
1388 if (Core::pass != Core::passCompose || level->isCutsceneLevel()) in renderShadow()
H A Dinventory.h685 if (!level->isTitle() && !level->isCutsceneLevel() && !level->isHome()) { in reset()
723 if (level->isTitle() || level->isCutsceneLevel() || level->isHome()) in addWeapons()
2011 if (game->getLevel()->isCutsceneLevel() || !isActive()) in render()
H A Ddebug.h697 if (level.isCutsceneLevel()) return; in info()
H A Dformat.h3350 if (!isCutsceneLevel()) { in loadTR1_PSX()
4749 if (isCutsceneLevel()) { in prepare()
5088 bool isCutsceneLevel() const { in isCutsceneLevel() function
5089 return TR::isCutsceneLevel(id); in isCutsceneLevel()