Searched refs:isDefense (Results 1 – 4 of 4) sorted by relevance
48 static bool isDefense(const UnitDef* ud) { return isStatic(ud) && isMilitary(ud); } in isDefense() function
243 …const float score = healthDamage + (CUnit::isDefense(ud) ? 10000.0f: 0.0f) + (CUnit::isStatic(ud) … in repairScan()
499 bool isDefense(void);503 if (isDefense()) remove(); in finishDefense()
1899 bool MotionTask::isDefense(void) { in isDefense() function in Saga2::MotionTask3396 return isDefense() in blockingObject()