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Searched refs:isDefense (Results 1 – 4 of 4) sorted by relevance

/dports/games/spring/spring_98.0/AI/Skirmish/E323AI/
H A DCUnit.h48 static bool isDefense(const UnitDef* ud) { return isStatic(ud) && isMilitary(ud); } in isDefense() function
H A DATask.cpp243 …const float score = healthDamage + (CUnit::isDefense(ud) ? 10000.0f: 0.0f) + (CUnit::isStatic(ud) … in repairScan()
/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Dmotion.h499 bool isDefense(void);
503 if (isDefense()) remove(); in finishDefense()
H A Dmotion.cpp1899 bool MotionTask::isDefense(void) { in isDefense() function in Saga2::MotionTask
3396 return isDefense() in blockingObject()