Searched refs:isDeveloperKeys (Results 1 – 9 of 9) sorted by relevance
24 if isDeveloperKeys() then30 if isDeveloperKeys() then
24 if isDeveloperKeys() then37 if isDeveloperKeys() then
31 if isDeveloperKeys() then
69 if (dsq->isDeveloperKeys()) in AquariaSaveSlot()420 if (dsq->isDeveloperKeys()) in getSaveDescription()
526 if (isDeveloperKeys() || (mod.isActive() && mod.isDebugMenu())) in debugMenu()995 if (isDeveloperKeys()) in init()1007 if (isDeveloperKeys()) in init()1228 if (isDeveloperKeys()) in init()1532 if (!isDeveloperKeys()) in init()1561 if(isDeveloperKeys()) in init()1985 if (console && isDeveloperKeys()) in toggleConsole()4050 bool DSQ::isDeveloperKeys() in isDeveloperKeys() function in DSQ4152 if (isDeveloperKeys()) in bindInput()4409 if (isDeveloperKeys() && cmDebug && cmDebug->alpha == 1 && fpsText) in onUpdate()[all …]
1411 bool isDeveloperKeys();
2919 luaFunc(isDeveloperKeys) in luaFunc() argument2921 luaReturnBool(dsq->isDeveloperKeys()); in luaFunc()9609 luaRegister(isDeveloperKeys),11140 bool devmode = dsq->isDeveloperKeys(); in init()
3952 if (!dsq->isDeveloperKeys()) in createInGameMenu()6000 if (dsq->isDeveloperKeys() || isSceneEditorActive()) in action()