Searched refs:isDrumMode (Results 1 – 4 of 4) sorted by relevance
146 if (m_widget->isDrumMode()) { in handleLeftButtonPress()180 m_currentElement = new MatrixElement(m_scene, ev, m_widget->isDrumMode(), pitchOffset); in handleLeftButtonPress()232 m_currentElement = new MatrixElement(m_scene, ev, m_widget->isDrumMode(), pitchOffset); in handleMouseMove()254 if (m_widget->isDrumMode()) { in handleMouseRelease()
147 bool isDrumMode() const { return m_drumMode; } in isDrumMode() function
182 m_widget->isDrumMode(), pitchOffset); in handleLeftButtonPress()
180 drumMode = m_widget->isDrumMode(); in setSegments()