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Searched refs:isFirePlatform (Results 1 – 10 of 10) sorted by relevance

/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/
H A DUnitDef.cpp179 , isFirePlatform(false) in UnitDef()
H A DUnitDef.h255 bool isFirePlatform; // should the carried units still be able to shoot? member
H A DAIAICallback.cpp706 unitDef->isFirePlatform = sAICallback->UnitDef_isFirePlatform(skirmishAIId, unitDefId); in GetUnitDefById()
/dports/games/spring/spring_98.0/rts/Sim/Units/
H A DUnitDef.h288 bool isFirePlatform; ///< should the carried units still be able to shoot? member
H A DUnitDef.cpp206 , isFirePlatform(false) in UnitDef()
461 isFirePlatform = udTable.GetBool("isFirePlatform", false); in UnitDef()
H A DUnit.cpp827 const bool b1 = (transporter == NULL || transporter->unitDef->isFirePlatform); in SlowUpdate()
/dports/games/spring/spring_98.0/rts/Sim/Units/UnitTypes/
H A DTransportUnit.cpp296 unit->SetStunned(!unitDef->isFirePlatform); in AttachUnit()
/dports/games/spring/spring_98.0/rts/Game/
H A DSelectedUnitsHandler.cpp344 if (trans != NULL && !trans->unitDef->isFirePlatform) { in AddUnit()
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaUnitDefs.cpp921 ADD_BOOL( "isFirePlatform", ud.isFirePlatform); in InitParamMap()
/dports/games/spring/spring_98.0/rts/ExternalAI/
H A DSSkirmishAICallbackImpl.cpp3032 return getUnitDefById(skirmishAIId, unitDefId)->isFirePlatform; in skirmishAiCallback_UnitDef_isFirePlatform()