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Searched refs:isFlag2 (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor_clues.cpp113 if (actor->_clues->isFlag2(clueId)) { in getModifier()
183 if (otherActor->_clues->isFlag2(clues2[i].clueId)) { in acquireCluesByRelations()
201 if (actor->_clues->isFlag2(clues1[i].clueId)) { in acquireCluesByRelations()
250 bool ActorClues::isFlag2(int clueId) const { in isFlag2() function in BladeRunner::ActorClues
H A Dactor_clues.h81 bool isFlag2(int clueId) const;
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor_clues.cpp114 if (actor->_clues->isFlag2(clueId)) { in getModifier()
184 if (otherActor->_clues->isFlag2(clues2[i].clueId)) { in acquireCluesByRelations()
202 if (actor->_clues->isFlag2(clues1[i].clueId)) { in acquireCluesByRelations()
261 bool ActorClues::isFlag2(int clueId) const { in isFlag2() function in BladeRunner::ActorClues
H A Dactor_clues.h81 bool isFlag2(int clueId) const;