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Searched refs:isFlying (Results 1 – 25 of 66) sorted by relevance

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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/
H A Dai_common.cpp105 if ( left.isFlying() == right.isFlying() ) { in OptimizeTroopsOrder()
108 return right.isFlying(); in OptimizeTroopsOrder()
/dports/games/lordsawar/lordsawar-0.3.2/src/
H A Dstack.cpp167 if (!isFlying()) in moveToDest()
402 else if (isFlying() && moves > 1) in calculateTileMovementCost()
635 d_bonus = Tile::isFlying(); in calculateMoveBonus()
647 d_bonus = Tile::isFlying(); in calculateMoveBonus()
665 bool Stack::isFlying () const in isFlying() function in Stack
668 if (d_bonus == Tile::isFlying()) in isFlying()
891 if (isFlying() == true) in getMaxLandMoves()
921 if (isFlying() == true) in getMaxBoatMoves()
1227 if (isFlying()) in killArmyUnitsInBoats()
H A DTile.h176 static guint32 isFlying() in isFlying() function
H A DPathCalculator.cpp105 :stack(s), flying(s->isFlying()), d_bonus(s->calculateMoveBonus()), in PathCalculator()
130 flying = stack->isFlying(); in PathCalculator()
145 flying = stack->isFlying(); in PathCalculator()
H A Dstack.h368 bool isFlying () const;
/dports/devel/z88dk/z88dk/libsrc/_DEVELOPMENT/EXAMPLES/sms/SpaceHawks/game/
H A Dgame_enemies.c40 #define isFlying(e) ( e->position.y != GARAGE_Y ) macro
391 if ( !isFlying(e) ) goto nextEnemy; //continue; in enemies_update()
666 if ( isFlying(e) == false ) continue; in enemies_flyingVSBullet()
775 if ( isFlying(e) == false ) continue; in enemies_flyingVSShip()
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/entity/
H A DFlyOverArea.java20 if (((ActiveEntity) entity).isFlying()) { in isObstacle()
H A DActiveEntity.java361 public boolean isFlying() { in isFlying() method in ActiveEntity
/dports/games/flare-engine/flare-engine-1.12/src/
H A DLoot.h55 bool isFlying();
H A DLoot.cpp88 bool Loot::isFlying() { in isFlying() function in Loot
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/
H A Dactorutil.cpp24 … return (actor.getClass().canSwim(actor) && world->isSwimming(actor)) || world->isFlying(actor); in canActorMoveByZAxis()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/normal/
H A Dai_normal_battle.cpp145 if ( enemy->isFlying() || ( enemy->isArchers() && !enemy->isHandFighting() ) ) in FindNextTurnAttackMove()
190 if ( currentUnit.isFlying() == target.isFlying() ) in isUnitFaster()
192 return currentUnit.isFlying(); in isUnitFaster()
417 if ( currentUnit.isFlying() ) { in analyzeBattleState()
H A Dai_normal_spell.cpp251 else if ( !target.isFlying() ) { in getSpellSlowRatio()
387 ratio = target.isFlying() ? 0.55 : 0.33; in spellEffectValue()
/dports/misc/visp/visp-3.4.0/modules/robot/src/real-robot/bebop2/
H A DvpRobotBebop2.cpp434 bool vpRobotBebop2::isFlying() in isFlying() function in vpRobotBebop2
497 if (isRunning() && m_deviceController != NULL && (isFlying() || isHovering())) { in setVerticalSpeed()
523 if (isRunning() && m_deviceController != NULL && (isFlying() || isHovering())) { in setYawSpeed()
550 if (isRunning() && m_deviceController != NULL && (isFlying() || isHovering())) { in setPitch()
578 if (isRunning() && m_deviceController != NULL && (isFlying() || isHovering())) { in setRoll()
624 if (isRunning() && m_deviceController != NULL && (isFlying() || isHovering())) { in setPosition()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/battle/
H A Dbattle_bridge.cpp77 if ( b.isFlying() ) { in NeedDown()
H A Dbattle_troop.h103 bool isFlying( void ) const;
/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtlocation/examples/location/planespotter/
H A Dmain.cpp115 Q_INVOKABLE bool isFlying() const { in isFlying() function in PlaneController
/dports/games/atanks/atanks-6.5/src/
H A Dtank.h69 bool isFlying();
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/core/
H A Ddebugger.cpp519 if (!g_context->_party->isFlying()) in cmdDescend()
550 if ((g_context->_transportContext != TRANSPORT_FOOT) && !g_context->_party->isFlying()) { in cmdExit()
607 if (g_context->_party->isFlying()) { in cmdGetChest()
685 if (g_context->_party->isFlying()) { in cmdInteract()
729 if (!g_context->_party->isFlying()) { in cmdInteract()
881 if (g_context->_party->isFlying()) { in cmdOpenDoor()
1007 } else if (g_context->_party->isFlying()) { in cmdSearch()
1135 if (g_context->_party->isFlying()) { in cmdTalk()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/graphics/
H A Dcamera_normal.cpp85 if (kart->isFlying()) in moveCamera()
419 if (kart && !kart->isFlying()) in positionCamera()
H A Dcamera_debug.cpp194 if (kart && !kart->isFlying()) in positionCamera()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/monster/
H A Dmonster.h174 bool isFlying( void ) const;
H A Dmonster_anim.cpp42 , _isFlyer( monster.isFlying() ) in RandomMonsterAnimation()
/dports/misc/visp/visp-3.4.0/modules/robot/include/visp3/robot/
H A DvpRobotBebop2.h94 bool isFlying();
/dports/games/hyperrogue/hyperrogue-12.0f/
H A Dflags.cpp210 EX bool isFlying(eMonster m) { in isFlying() function
215 return isFlying(m); in survivesChasm()
219 return ignoresPlatesType(m) || isFlying(m); in ignoresPlates()

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