/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/ |
H A D | ai_common.cpp | 105 if ( left.isFlying() == right.isFlying() ) { in OptimizeTroopsOrder() 108 return right.isFlying(); in OptimizeTroopsOrder()
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/dports/games/lordsawar/lordsawar-0.3.2/src/ |
H A D | stack.cpp | 167 if (!isFlying()) in moveToDest() 402 else if (isFlying() && moves > 1) in calculateTileMovementCost() 635 d_bonus = Tile::isFlying(); in calculateMoveBonus() 647 d_bonus = Tile::isFlying(); in calculateMoveBonus() 665 bool Stack::isFlying () const in isFlying() function in Stack 668 if (d_bonus == Tile::isFlying()) in isFlying() 891 if (isFlying() == true) in getMaxLandMoves() 921 if (isFlying() == true) in getMaxBoatMoves() 1227 if (isFlying()) in killArmyUnitsInBoats()
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H A D | Tile.h | 176 static guint32 isFlying() in isFlying() function
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H A D | PathCalculator.cpp | 105 :stack(s), flying(s->isFlying()), d_bonus(s->calculateMoveBonus()), in PathCalculator() 130 flying = stack->isFlying(); in PathCalculator() 145 flying = stack->isFlying(); in PathCalculator()
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H A D | stack.h | 368 bool isFlying () const;
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/dports/devel/z88dk/z88dk/libsrc/_DEVELOPMENT/EXAMPLES/sms/SpaceHawks/game/ |
H A D | game_enemies.c | 40 #define isFlying(e) ( e->position.y != GARAGE_Y ) macro 391 if ( !isFlying(e) ) goto nextEnemy; //continue; in enemies_update() 666 if ( isFlying(e) == false ) continue; in enemies_flyingVSBullet() 775 if ( isFlying(e) == false ) continue; in enemies_flyingVSShip()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/entity/ |
H A D | FlyOverArea.java | 20 if (((ActiveEntity) entity).isFlying()) { in isObstacle()
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H A D | ActiveEntity.java | 361 public boolean isFlying() { in isFlying() method in ActiveEntity
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/dports/games/flare-engine/flare-engine-1.12/src/ |
H A D | Loot.h | 55 bool isFlying();
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H A D | Loot.cpp | 88 bool Loot::isFlying() { in isFlying() function in Loot
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/ |
H A D | actorutil.cpp | 24 … return (actor.getClass().canSwim(actor) && world->isSwimming(actor)) || world->isFlying(actor); in canActorMoveByZAxis()
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/normal/ |
H A D | ai_normal_battle.cpp | 145 if ( enemy->isFlying() || ( enemy->isArchers() && !enemy->isHandFighting() ) ) in FindNextTurnAttackMove() 190 if ( currentUnit.isFlying() == target.isFlying() ) in isUnitFaster() 192 return currentUnit.isFlying(); in isUnitFaster() 417 if ( currentUnit.isFlying() ) { in analyzeBattleState()
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H A D | ai_normal_spell.cpp | 251 else if ( !target.isFlying() ) { in getSpellSlowRatio() 387 ratio = target.isFlying() ? 0.55 : 0.33; in spellEffectValue()
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/dports/misc/visp/visp-3.4.0/modules/robot/src/real-robot/bebop2/ |
H A D | vpRobotBebop2.cpp | 434 bool vpRobotBebop2::isFlying() in isFlying() function in vpRobotBebop2 497 if (isRunning() && m_deviceController != NULL && (isFlying() || isHovering())) { in setVerticalSpeed() 523 if (isRunning() && m_deviceController != NULL && (isFlying() || isHovering())) { in setYawSpeed() 550 if (isRunning() && m_deviceController != NULL && (isFlying() || isHovering())) { in setPitch() 578 if (isRunning() && m_deviceController != NULL && (isFlying() || isHovering())) { in setRoll() 624 if (isRunning() && m_deviceController != NULL && (isFlying() || isHovering())) { in setPosition()
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/battle/ |
H A D | battle_bridge.cpp | 77 if ( b.isFlying() ) { in NeedDown()
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H A D | battle_troop.h | 103 bool isFlying( void ) const;
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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtlocation/examples/location/planespotter/ |
H A D | main.cpp | 115 Q_INVOKABLE bool isFlying() const { in isFlying() function in PlaneController
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/dports/games/atanks/atanks-6.5/src/ |
H A D | tank.h | 69 bool isFlying();
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/core/ |
H A D | debugger.cpp | 519 if (!g_context->_party->isFlying()) in cmdDescend() 550 if ((g_context->_transportContext != TRANSPORT_FOOT) && !g_context->_party->isFlying()) { in cmdExit() 607 if (g_context->_party->isFlying()) { in cmdGetChest() 685 if (g_context->_party->isFlying()) { in cmdInteract() 729 if (!g_context->_party->isFlying()) { in cmdInteract() 881 if (g_context->_party->isFlying()) { in cmdOpenDoor() 1007 } else if (g_context->_party->isFlying()) { in cmdSearch() 1135 if (g_context->_party->isFlying()) { in cmdTalk()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/graphics/ |
H A D | camera_normal.cpp | 85 if (kart->isFlying()) in moveCamera() 419 if (kart && !kart->isFlying()) in positionCamera()
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H A D | camera_debug.cpp | 194 if (kart && !kart->isFlying()) in positionCamera()
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/monster/ |
H A D | monster.h | 174 bool isFlying( void ) const;
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H A D | monster_anim.cpp | 42 , _isFlyer( monster.isFlying() ) in RandomMonsterAnimation()
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/dports/misc/visp/visp-3.4.0/modules/robot/include/visp3/robot/ |
H A D | vpRobotBebop2.h | 94 bool isFlying();
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/dports/games/hyperrogue/hyperrogue-12.0f/ |
H A D | flags.cpp | 210 EX bool isFlying(eMonster m) { in isFlying() function 215 return isFlying(m); in survivesChasm() 219 return ignoresPlatesType(m) || isFlying(m); in ignoresPlates()
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