Searched refs:isFullOverlap (Results 1 – 1 of 1) sorted by relevance
863 bool CoalesceSpillFills::overlap(G4_INST* inst1, G4_INST* inst2, bool& isFullOverlap) in overlap() argument871 isFullOverlap = false; in overlap()885 isFullOverlap = true; in overlap()900 isFullOverlap = true; in overlap()