Searched refs:isGLES2 (Results 1 – 15 of 15) sorted by relevance
69 Assert.assertFalse(glp.isGLES2()); in validateGLProfileGL4bc()96 Assert.assertFalse(gl.isGLES2()); in validateGL4bc()114 Assert.assertFalse(ctx.isGLES2()); in validateGL4bc()152 Assert.assertFalse(gl.isGLES2()); in validateGL4()208 Assert.assertFalse(gl.isGLES2()); in validateGL3bc()365 Assert.assertTrue(gl.isGLES2()); in validateGLES3()549 } else if(glp.isGLES2()) { in validateGLProfileGL2ES2()568 } else if(gl.isGLES2()) { in validateGL2ES2()673 } else if(glp.isGLES2()) { in validateOffline()738 if( gl.isGLES2() ) { in validateOnline()[all …]
152 Assert.assertTrue("Not a GLES2 profile but "+glp, glp.isGLES2()); in test01ES2OnEGL()200 Assert.assertTrue("Not a GLES2 profile but "+glp, glp.isGLES2()); in test11ES2OnDesktop()
86 if( gl.isGL2() || gl.isGLES2() ) { // compatibility profile || ES2 in testGLNPolygonModeFailureImpl()
130 public boolean isGLES2(); in isGLES2() method
954 isGLES2() || in hasGLSL()1109 return isGL2ES1() || isGLES2(); in isCPUDataSourcingAvail()1193 public final boolean isGLES2() { in isGLES2() method in GLContext1231 return isGLES2() || isGL2GL3(); in isGL2ES2()
1251 public final boolean isGLES2() { in isGLES2() method in GLProfile1277 return GL2ES2 == profile || isGLES2() || isGL2GL3(); in isGL2ES2()1445 } else if( isGLES2() ) { in isValidArrayDataType()
53 public final boolean isGLES2() { in isGLES2() method
52 public final boolean isGLES2() { in isGLES2() method
234 public final boolean isGLES2() { in isGLES2() method
750 …bool isGLES2 = Root::getSingletonPtr()->getRenderSystem()->getName().find("OpenGL ES 2") != String… in setTextureUnit() local757 if(!isGLES2) // no 1D texture support in setTextureUnit()
480 if( pass1 && supressGLSLVersionES30 || ( gl.isGLES2() && !gl.isGLES3() ) ) { in useShaderProgram()
189 if(gl.isGLES2()) { in isShaderCompilerAvailable()
1319 } else if( gl.isGLES2() ) { in addDefaultShaderPrecision()
1108 if( gl.isGLES2() ) { in main()
498 } else if( glp.isGLES2() ) { in getRendererQuirks()