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Searched refs:isGLReadDrawableAvailable (Results 1 – 6 of 6) sorted by relevance

/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/jogamp/opengl/windows/wgl/
H A DWindowsWGLContext.java122 public final boolean isGLReadDrawableAvailable() { in isGLReadDrawableAvailable() method in WindowsWGLContext
309 isGLReadDrawableAvailable(); // trigger setup wglGLReadDrawableAvailable in createImpl()
/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/jogamp/opengl/egl/
H A DEGLContext.java112 public final boolean isGLReadDrawableAvailable() { in isGLReadDrawableAvailable() method in EGLContext
/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/jogamp/opengl/x11/glx/
H A DX11GLXContext.java154 public final boolean isGLReadDrawableAvailable() { in isGLReadDrawableAvailable() method in X11GLXContext
/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/com/jogamp/opengl/
H A DGLContext.java372 public abstract boolean isGLReadDrawableAvailable(); in isGLReadDrawableAvailable() method in GLContext
/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/jogamp/opengl/macosx/cgl/
H A DMacOSXCGLContext.java291 public final boolean isGLReadDrawableAvailable() { in isGLReadDrawableAvailable() method in MacOSXCGLContext
/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/jogamp/opengl/
H A DGLContextImpl.java225 if(!isGLReadDrawableAvailable()) { in setGLReadDrawable()