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Searched refs:isGrenade (Results 1 – 8 of 8) sorted by relevance

/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/
H A Dprep_equip.c41 PlayerData *p, const int idx, const CArray *guns, const bool isGrenade);
120 PlayerData *p, const int idx, const CArray *guns, const bool isGrenade) in AddDefaultGuns() argument
135 const int first = isGrenade ? MAX_GUNS : 0; in AddDefaultGuns()
136 const int max = isGrenade ? MAX_WEAPONS : MAX_GUNS; in AddDefaultGuns()
137 const int size = isGrenade ? MAX_GRENADES : MAX_GUNS; in AddDefaultGuns()
147 const char *gunName = isGrenade ? defaultGrenades[idx][defaultIdx] in AddDefaultGuns()
172 if (((*wc)->Type == GUNTYPE_GRENADE) != isGrenade) in AddDefaultGuns()
H A Dweapon_menu.c190 const CArray *weapons, const struct vec2i menuSize, const bool isGrenade,
258 const CArray *weapons, const struct vec2i menuSize, const bool isGrenade, in CreateGunMenu() argument
265 if (((*wc)->Type == GUNTYPE_GRENADE) != isGrenade) in CreateGunMenu()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/
H A DItemModel.h60 virtual bool isGrenade() const;
H A DItemModel.cc87 bool ItemModel::isGrenade() const { return usItemClass == IC_GRENADE; } in isGrenade() function in ItemModel
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Dweapon_class.c128 bool isGrenade = false; in LoadWeaponClass() local
129 LoadBool(&isGrenade, node, "IsGrenade"); in LoadWeaponClass()
130 if (isGrenade) in LoadWeaponClass()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DPhysics.cc409 else if ( GCM->getItem(pObject->Obj.usItem)->isGrenade() ) in PhysicsUpdateLife()
2147 if ( GCM->getItem(pObj->usItem)->isGrenade() ) in HandleArmedObjectImpact()
2232 else if ( GCM->getItem(pObject->Obj.usItem)->isGrenade() ) in HandleArmedObjectImpact()
H A DExplosion_Control.cc1043 if ( GCM->getItem(usItem)->isGrenade() ) in ExpAffect()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DItems.cc576 …if ( (GCM->getItem(pSoldier->inv[ bLoop ].usItem)->isGrenade()) && !GLGrenadeInSlot( pSoldier, bLo… in FindThrowableGrenade()