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Searched refs:isGun (Results 1 – 15 of 15) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/
H A DItemModel.h61 virtual bool isGun() const;
H A DItemModel.cc88 bool ItemModel::isGun() const { return usItemClass == IC_GUN; } in isGun() function in ItemModel
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Dweapon_class.h143 const bool playSound, const bool isGun);
H A Dweapon_class.c477 const bool playSound, const bool isGun) in WeaponClassFire() argument
489 e.u.GunFire.IsGun = isGun; in WeaponClassFire()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DInterface_Items.cc154 #define ITEM_PROS_AND_CONS( usItem ) ( ( GCM->getItem(usItem)->isGun()) )
920 if ( ( GCM->getItem(pTryObject->usItem)->isGun()) ) in CompatibleGunForAmmo()
1103 if ( ( GCM->getItem(pTestObject->usItem)->isGun()) ) in HandleCompatibleAmmoUIForMapScreen()
1195 if( ( GCM->getItem(pTestObject->usItem)->isGun()) ) in HandleCompatibleAmmoUIForMapInventory()
1325 if( ( GCM->getItem(pTestObject->usItem)->isGun()) ) in InternalHandleCompatibleAmmoUI()
1812 if (GCM->getItem(o->usItem)->isGun()&& o->usItem != ROCKET_LAUNCHER) in InternalInitItemDescriptionBox()
2316 if (item->isGun()) in RenderItemDescriptionBox()
2434 if (item->isGun()) in RenderItemDescriptionBox()
2763 …if(( ( GCM->getItem(gpItemDescObject->usItem)->isGun()) && gpItemDescObject->usItem != ROCKET_LAUN… in DeleteItemDescriptionBox()
H A DSoldier_Profile.cc158 if (!item->isGun() || !item->isInBigGunList()) continue; in LoadMercProfiles()
189 if (item->isGun()) p.bMainGunAttractiveness = GCM->getWeapon(item_id)->ubDeadliness; in LoadMercProfiles()
H A DItems.cc258 if(item->isGun() && item->asWeapon()->isInBigGunList()) in ItemIsLegal()
2515 if (!(GCM->getItem(gun)->isGun())) in DefaultMagazine()
2570 if (!(GCM->getItem(usItem)->isGun())) in RandomMagazine()
H A DSoldier_Ani.cc2583 if ( GCM->getItem(pSoldier->usAttackingWeapon)->isGun()) in ShouldMercSayHappyWithGunQuote()
H A DSoldier_Control.cc2167 if (GCM->getItem(pSoldier->inv[HANDPOS].usItem)->isGun()) in EVENT_FireSoldierWeapon()
2819 if ( GCM->getItem(usWeaponIndex)->isGun()) in EVENT_SoldierGotHit()
H A DOverhead.cc5566 if (pSoldier && GCM->getItem(pSoldier->inv[HANDPOS].usItem)->isGun()) in InternalReduceAttackBusyCount()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DStrategic_Merc_Handler.cc448 if ( GCM->getItem(usItem)->isGun()) in SoldierHasWorseEquipmentThanUsedTo()
H A DMapScreen.cc1954 GCM->getItem(gpItemDescObject->usItem)->isGun()) in MapScreenHandle()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DFindLocations.cc1488 Assert(GCM->getItem(o.usItem)->isGun()); in IsGunUsable()
1633 if (item->isGun()&& !IsGunUsable(o, s)) continue; in SearchForItems()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Editor/
H A DEditorItems.cc796 if (item->isGun()) in AddSelectedItemToWorld()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Laptop/
H A DPersonnel.cc1184 if (item->isGun()) in DisplayCharInventory()