Home
last modified time | relevance | path

Searched refs:isImmovable (Results 1 – 4 of 4) sorted by relevance

/dports/graphics/inkscape/inkscape-1.1_2021-05-24_c4e8f9ed74/src/3rdparty/adaptagrams/libavoid/
H A Dhyperedgeimprover.cpp48 isImmovable(immovable), in HyperedgeShiftSegment()
96 if ( isImmovable ) in setBalanceCount()
206 return isImmovable; in immovable()
210 return isImmovable || m_at_limit || (balanceCount() == 0); in settled()
223 isImmovable |= other->isImmovable; in mergesWith()
242 bool isImmovable; member in Avoid::HyperedgeShiftSegment
316 bool immovable = (edge->ends.first->isImmovable() || in createShiftSegmentsForDimensionExcluding()
317 edge->ends.second->isImmovable()); in createShiftSegmentsForDimensionExcluding()
H A Dhyperedgetree.h82 bool isImmovable(void) const;
H A Dhyperedgetree.cpp374 bool HyperedgeTreeNode::isImmovable(void) const in isImmovable() function in Avoid::HyperedgeTreeNode
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/battle/
H A Dbattle_arena.cpp370 const bool isImmovable = troop->Modes( SP_BLIND | IS_PARALYZE_MAGIC ); in TurnTroop() local
374 …Valid() && troop->Modes( TR_MOVED ) && troop->Modes( MORALE_GOOD ) && !isImmovable && !troopSkipsM… in TurnTroop()