Searched refs:isImmovable (Results 1 – 4 of 4) sorted by relevance
48 isImmovable(immovable), in HyperedgeShiftSegment()96 if ( isImmovable ) in setBalanceCount()206 return isImmovable; in immovable()210 return isImmovable || m_at_limit || (balanceCount() == 0); in settled()223 isImmovable |= other->isImmovable; in mergesWith()242 bool isImmovable; member in Avoid::HyperedgeShiftSegment316 bool immovable = (edge->ends.first->isImmovable() || in createShiftSegmentsForDimensionExcluding()317 edge->ends.second->isImmovable()); in createShiftSegmentsForDimensionExcluding()
82 bool isImmovable(void) const;
374 bool HyperedgeTreeNode::isImmovable(void) const in isImmovable() function in Avoid::HyperedgeTreeNode
370 const bool isImmovable = troop->Modes( SP_BLIND | IS_PARALYZE_MAGIC ); in TurnTroop() local374 …Valid() && troop->Modes( TR_MOVED ) && troop->Modes( MORALE_GOOD ) && !isImmovable && !troopSkipsM… in TurnTroop()