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Searched refs:isInDarkness (Results 1 – 6 of 6) sorted by relevance

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DEntity.h258 bool isInDarkness();
H A DMiniMapRender.cpp267 else if (dsq->continuity.form != FORM_SUN && dsq->game->avatar->isInDarkness()) in onUpdate()
H A DWorldMapRender.cpp1378 …|| (mapmode == SEE_MAP_DEFAULT && dsq->game->avatar->isInDarkness() && dsq->continuity.form != FOR… in toggle()
H A DEntity.cpp2573 bool Entity::isInDarkness() in isInDarkness() function in Entity
H A DAvatar.cpp5035 if (this->isInDarkness()) in updateFormVisualEffects()
H A DScriptInterface.cpp5808 d = e->isInDarkness(); in luaFunc()