Searched refs:isInDarkness (Results 1 – 6 of 6) sorted by relevance
258 bool isInDarkness();
267 else if (dsq->continuity.form != FORM_SUN && dsq->game->avatar->isInDarkness()) in onUpdate()
1378 …|| (mapmode == SEE_MAP_DEFAULT && dsq->game->avatar->isInDarkness() && dsq->continuity.form != FOR… in toggle()
2573 bool Entity::isInDarkness() in isInDarkness() function in Entity
5035 if (this->isInDarkness()) in updateFormVisualEffects()
5808 d = e->isInDarkness(); in luaFunc()