Searched refs:isInVisibleArea (Results 1 – 4 of 4) sorted by relevance
92 bool isInVisibleArea=imagePointisVisible(); in updateImageSet() local93 setVisible(show_ && isInVisibleArea); in updateImageSet()94 emit updatePoint(isInVisibleArea); in updateImageSet()
191 else if (l && isInVisibleArea()) in Run()201 if (l && isInVisibleArea()) in Run()
63 …int isInVisibleArea() { return l->map->GetVisible(x, y); } //check if object is in visible are to … in isInVisibleArea() function
274 if (caster->isInVisibleArea() && !caster->isHero()) in Cast()