Searched refs:isLocationTargetAllowed (Results 1 – 6 of 6) sorted by relevance
220 inline bool isLocationTargetAllowed() { in isLocationTargetAllowed() function
175 sq_pushbool( vm, object->isLocationTargetAllowed() ); in _isLocationTargetAllowed()
336 proj->getSpell()->isLocationTargetAllowed() ) { in moveProjectiles()
961 proj->getSpell()->isLocationTargetAllowed() ) { in projectileHitTurn()
1052 if ( getTargetSelectionFor()->getActionSpell()->isLocationTargetAllowed() ) { in cancelTargetSelection()1080 c->getActionSpell()->isLocationTargetAllowed() ) { in handleTargetSelectionOfLocation()
2333 …if ( !spell->isFriendly() && ( spell->getMp() < getMp() ) && spell->isLocationTargetAllowed() && (… in castAreaSpell()