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Searched refs:isLocationTargetAllowed (Results 1 – 6 of 6) sorted by relevance

/dports/games/scourge/scourge/src/rpg/
H A Dspell.h220 inline bool isLocationTargetAllowed() { in isLocationTargetAllowed() function
/dports/games/scourge/scourge/src/sqbinding/
H A Dsqspell.cpp175 sq_pushbool( vm, object->isLocationTargetAllowed() ); in _isLocationTargetAllowed()
/dports/games/scourge/scourge/src/
H A Dprojectile.cpp336 proj->getSpell()->isLocationTargetAllowed() ) { in moveProjectiles()
H A Dbattle.cpp961 proj->getSpell()->isLocationTargetAllowed() ) { in projectileHitTurn()
H A Dscourge.cpp1052 if ( getTargetSelectionFor()->getActionSpell()->isLocationTargetAllowed() ) { in cancelTargetSelection()
1080 c->getActionSpell()->isLocationTargetAllowed() ) { in handleTargetSelectionOfLocation()
H A Dcreature.cpp2333 …if ( !spell->isFriendly() && ( spell->getMp() < getMp() ) && spell->isLocationTargetAllowed() && (… in castAreaSpell()