Searched refs:isLocationVisible (Results 1 – 7 of 7) sorted by relevance
458 …Mod( StateMod::possessed ) && getCreature( i )->isMonster() && map->isLocationVisible( toint( getC… in getClosestMonster()508 … ) && !getCreature( i )->getStateMod( StateMod::possessed ) && map->isLocationVisible( toint( getC… in getRandomNearbyMonster()526 … ) && !getCreature( i )->getStateMod( StateMod::possessed ) && map->isLocationVisible( toint( getC… in getRandomNearbyGoodGuy()
1779 bool visible = ( levelMap->isLocationVisible( toint( party->getParty( i )->getX() ), in createBattleTurns()1793 levelMap->isLocationVisible( toint( session->getCreature( i )->getX() ), in createBattleTurns()1831 bool visible = ( levelMap->isLocationVisible( toint( party->getParty( i )->getX() ), in createBattleTurns()1918 levelMap->isLocationVisible( toint( c->getX() ), in moveCreatures()
1923 …>getParty( i )->getStateMod( StateMod::dead ) && session->getMap()->isLocationVisible( toint( sess… in findClosestTargetWithPrereq()1928 …tCreature( i )->getStateMod( StateMod::dead ) && session->getMap()->isLocationVisible( toint( sess… in findClosestTargetWithPrereq()1933 …tCreature( i )->getStateMod( StateMod::dead ) && session->getMap()->isLocationVisible( toint( sess… in findClosestTargetWithPrereq()
652 …bool visible = ( session->getMap()->isLocationVisible( toint( session->getParty()->getParty( i )->… in getAvailablePartyTarget()
506 …if ( scourge->getMap()->isLocationVisible( toint( creature->getX() ), toint( creature->getY() ) ) … in drawCreatureInfos()
581 bool isLocationVisible( int x, int y );
3544 bool Map::isLocationVisible( int x, int y ) { in isLocationVisible() function in Map