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Searched refs:isLocationVisible (Results 1 – 7 of 7) sorted by relevance

/dports/games/scourge/scourge/src/
H A Dsession.cpp458 …Mod( StateMod::possessed ) && getCreature( i )->isMonster() && map->isLocationVisible( toint( getC… in getClosestMonster()
508 … ) && !getCreature( i )->getStateMod( StateMod::possessed ) && map->isLocationVisible( toint( getC… in getRandomNearbyMonster()
526 … ) && !getCreature( i )->getStateMod( StateMod::possessed ) && map->isLocationVisible( toint( getC… in getRandomNearbyGoodGuy()
H A Dscourge.cpp1779 bool visible = ( levelMap->isLocationVisible( toint( party->getParty( i )->getX() ), in createBattleTurns()
1793 levelMap->isLocationVisible( toint( session->getCreature( i )->getX() ), in createBattleTurns()
1831 bool visible = ( levelMap->isLocationVisible( toint( party->getParty( i )->getX() ), in createBattleTurns()
1918 levelMap->isLocationVisible( toint( c->getX() ), in moveCreatures()
H A Dcreature.cpp1923 …>getParty( i )->getStateMod( StateMod::dead ) && session->getMap()->isLocationVisible( toint( sess… in findClosestTargetWithPrereq()
1928 …tCreature( i )->getStateMod( StateMod::dead ) && session->getMap()->isLocationVisible( toint( sess… in findClosestTargetWithPrereq()
1933 …tCreature( i )->getStateMod( StateMod::dead ) && session->getMap()->isLocationVisible( toint( sess… in findClosestTargetWithPrereq()
H A Dbattle.cpp652 …bool visible = ( session->getMap()->isLocationVisible( toint( session->getParty()->getParty( i )->… in getAvailablePartyTarget()
H A Dscourgeview.cpp506 …if ( scourge->getMap()->isLocationVisible( toint( creature->getX() ), toint( creature->getY() ) ) … in drawCreatureInfos()
/dports/games/scourge/scourge/src/render/
H A Dmap.h581 bool isLocationVisible( int x, int y );
H A Dmap.cpp3544 bool Map::isLocationVisible( int x, int y ) { in isLocationVisible() function in Map