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Searched refs:isLowerLimitViolated (Results 1 – 5 of 5) sorted by relevance

/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/include/reactphysics3d/components/
H A DHingeJointComponents.h391 void setIsLowerLimitViolated(Entity jointEntity, bool isLowerLimitViolated);
849 …void HingeJointComponents::setIsLowerLimitViolated(Entity jointEntity, bool isLowerLimitViolated) { in setIsLowerLimitViolated() argument
852 mIsLowerLimitViolated[mMapEntityToComponentIndex[jointEntity]] = isLowerLimitViolated; in setIsLowerLimitViolated()
H A DSliderJointComponents.h400 void setIsLowerLimitViolated(Entity jointEntity, bool isLowerLimitViolated);
878 …oid SliderJointComponents::setIsLowerLimitViolated(Entity jointEntity, bool isLowerLimitViolated) { in setIsLowerLimitViolated() argument
881 mIsLowerLimitViolated[mMapEntityToComponentIndex[jointEntity]] = isLowerLimitViolated; in setIsLowerLimitViolated()
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/systems/
H A DSolveHingeJointSystem.cpp235 bool isLowerLimitViolated = lowerLimitError <= 0; in initBeforeSolve() local
236 mHingeJointComponents.mIsLowerLimitViolated[i] = isLowerLimitViolated; in initBeforeSolve()
237 if (!isLowerLimitViolated || isLowerLimitViolated != oldIsLowerLimitViolated) { in initBeforeSolve()
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/components/
H A DHingeJointComponents.cpp325 bool isLowerLimitViolated(mIsLowerLimitViolated[index1]); in swapComponents() local
367 mIsLowerLimitViolated[index2] = isLowerLimitViolated; in swapComponents()
H A DSliderJointComponents.cpp351 bool isLowerLimitViolated(mIsLowerLimitViolated[index1]); in swapComponents() local
398 mIsLowerLimitViolated[index2] = isLowerLimitViolated; in swapComponents()