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Searched refs:isMapWall (Results 1 – 2 of 2) sorted by relevance

/dports/games/powder/powder118_src/
H A Dbuild.cpp494 MAP::isMapWall(int x, int y) const in isMapWall() function in MAP
739 if (!isMapWall(x, y)) in buildDistance()
923 while (isMapWall(n[0], n[1])) in drawPath()
1025 if (isMapWall(sx + dx, sy + dy)) in drawPath_old()
1081 if (isMapWall(x, room.l.y-1)) in checkRoomFits()
1083 if (isMapWall(x, room.h.y+1)) in checkRoomFits()
1089 if (isMapWall(room.l.x-1, y)) in checkRoomFits()
1091 if (isMapWall(room.h.x+1, y)) in checkRoomFits()
2470 if (isMapWall(x, y)) in buildDrunkenCavern()
2480 if (isMapWall(x, y)) in buildDrunkenCavern()
H A Dmap.h683 bool isMapWall(int x, int y) const;