Searched refs:isMoveEnabled (Results 1 – 7 of 7) sorted by relevance
238 if ( !hero.isMoveEnabled() ) { in SpriteFlag()466 if ( isShipMaster() && isMoveEnabled() && isInDeepOcean() ) { in RedrawShadow()484 if ( !isMoveEnabled() ) { in Redraw()739 …if ( isMoveEnabled() && GetDirection() == path.GetFrontDirection() && !isNeedStayFrontObject( *thi… in MoveStep()984 …if ( path.isValid() && ( isMoveEnabled() || ( GetSpriteIndex() < 45 && GetSpriteIndex() % 9 ) || G… in Move()
331 bool isMoveEnabled( void ) const;
1161 bool Heroes::isMoveEnabled( void ) const in isMoveEnabled() function in Heroes
542 public boolean isMoveEnabled() in isMoveEnabled() method in mxGraphHandler719 if (isMoveEnabled()) in getCursor()860 if (isMoveEnabled() && !e.isPopupTrigger()) in mousePressed()1224 && (first != null || !isMoveEnabled())) in mouseReleased()
1018 if ( hero->isMoveEnabled() ) { in HumanTurn()1192 if ( from_hero->isMoveEnabled() ) in MouseCursorAreaClickLeft()1210 if ( hero && hero->isMoveEnabled() ) { in MouseCursorAreaPressRight()
462 …const bool skipfirst = hero->isMoveEnabled() && 45 > heroSpriteIndex && 2 < ( heroSpriteIndex % 9 … in Redraw()
1648 if ( hero.isFreeman() || !hero.isMoveEnabled() ) { in HeroesMove()