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Searched refs:isMoving (Results 1 – 25 of 328) sorted by relevance

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/dports/games/gcompris-qt/gcompris-qt-2.0/src/activities/traffic/
H A DCar.qml34 property bool isMoving: false
88 if (!Activity.isMoving) {
89 Activity.isMoving = true;
90 car.isMoving = true;
106 if (car.isMoving) {
107 car.isMoving = false;
136 if (!Activity.isMoving) {
137 Activity.isMoving = true;
138 car.isMoving = true;
159 if (car.isMoving) {
[all …]
/dports/graphics/digikam/digikam-7.4.0/core/showfoto/thumbbar/
H A Dshowfotokineticscroller.cpp69 isMoving (false), in Private()
83 isMoving = false; in stopMotion()
89 bool isMoving; member in ShowFoto::ShowfotoKineticScroller::Private
176 if (d->isMoving) in eventFilter()
188 if (!d->isMoving && d->isPressed) in eventFilter()
200 d->isMoving = true; in eventFilter()
243 if (!d->isMoving) in eventFilter()
272 if (d->isPressed && d->isMoving) in onKineticTimerElapsed()
289 else if (!d->isPressed && d->isMoving) in onKineticTimerElapsed()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/Render/
H A DLeavesTrails.cs93 bool isMoving; field in OpenRA.Mods.Common.Traits.Render.LeavesTrails
100 wasStationary = !isMoving; in ITick.Tick()
101 isMoving = self.CenterPosition != cachedPosition; in ITick.Tick()
102 if ((isMoving && !Info.TrailWhileMoving) || (!isMoving && !Info.TrailWhileStationary)) in ITick.Tick()
105 if (isMoving == wasStationary && (Info.StartDelay > -1)) in ITick.Tick()
135 cachedInterval = isMoving ? Info.MovingInterval : Info.StationaryInterval; in ITick.Tick()
/dports/emulators/stella/stella-6.6/src/emucore/tia/
H A DMissile.hxx86 bool isMoving{false}; member in Missile
146 if(clock == myHmmClocks) isMoving = false; in movementTick()
148 if (isMoving) in movementTick()
166 …(myRenderCounter >= 0 || (isMoving && isReceivingMclock && myRenderCounter == -1 && myWidth < 4 &&… in tick()
177 if (isMoving && isReceivingMclock) { in tick()
197 if (++myRenderCounter >= (isMoving ? myEffectiveWidth : myWidth)) myIsRendering = false; in tick()
H A DBall.hxx192 bool isMoving{false}; member in Ball
350 isMoving = false; in movementTick()
352 if(isMoving) in movementTick()
383 bool starfieldEffect = isMoving && isReceivingRegularClock; in tick()
/dports/games/spring/spring_98.0/AI/Skirmish/KAIK/
H A DAttackGroup.cpp34 CR_MEMBER(isMoving),
53 this->isMoving = false; in CAttackGroup()
67 this->isMoving = false; in CAttackGroup()
281 this->isMoving = true; in AssignTarget()
333 isMoving = false; in FindDefenseTarget()
335 isMoving = true; in FindDefenseTarget()
354 isMoving = false; in FindDefenseTarget()
360 isMoving = true; in FindDefenseTarget()
365 if (!isShooting && !isMoving) { in FindDefenseTarget()
373 return (defending && !isShooting && !isMoving); in NeedsNewTarget()
[all …]
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dscene_objects.cpp58 _sceneObjects[i].isMoving = false; in clear()
66 …oundingBox, const Common::Rect &screenRectangle, bool isClickable, bool isMoving, bool isTarget, b… in addActor() argument
67 …jectTypeActor, boundingBox, screenRectangle, isClickable, false, 0, isTarget, isMoving, isRetired); in addActor()
146 } else if (sceneObject->isMoving) { in existsOnXZ()
193 … bool isClickable, bool isObstacle, uint8 unknown1, bool isTarget, bool isMoving, bool isRetired) { in addSceneObject() argument
208 _sceneObjects[index].isMoving = isMoving; in addSceneObject()
240 void SceneObjects::setMoving(int sceneObjectId, bool isMoving) { in setMoving() argument
245 _sceneObjects[i].isMoving = isMoving; in setMoving()
357 f.writeBool(_sceneObjects[i].isMoving); in save()
378 _sceneObjects[i].isMoving = f.readBool(); in load()
H A Dscene_objects.h60 bool isMoving; member
75 …oundingBox, const Common::Rect &screenRectangle, bool isClickable, bool isMoving, bool isTarget, b…
82 void setMoving(int sceneObjectId, bool isMoving);
96 …, bool isClickable, bool isObstacle, uint8 unknown1, bool isTarget, bool isMoving, bool isRetired);
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Widgets/
H A DSliderWidget.cs32 protected bool isMoving = false; field in OpenRA.Mods.Common.Widgets.SliderWidget
67 isMoving = false; in HandleMouseInput()
72 isMoving = true; in HandleMouseInput()
79 if (isMoving) in HandleMouseInput()
141 ButtonWidget.DrawBackground(Thumb, tr, IsDisabled(), isMoving, thumbHover, false); in Draw()
/dports/www/choqok/choqok-1.7.0/plugins/betternotify/
H A Ddummynotification.cpp36 : QTextBrowser(parent), isMoving(false) in DummyNotification()
65 if (isMoving) { in mouseMoveEvent()
76 isMoving = true; in mousePressEvent()
83 isMoving = false; in mouseReleaseEvent()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dscene_objects.cpp58 _sceneObjects[i].isMoving = false; in clear()
66 …oundingBox, const Common::Rect &screenRectangle, bool isClickable, bool isMoving, bool isTarget, b… in addActor() argument
67 …jectTypeActor, boundingBox, screenRectangle, isClickable, false, 0, isTarget, isMoving, isRetired); in addActor()
146 } else if (sceneObject->isMoving) { in existsOnXZ()
193 … bool isClickable, bool isObstacle, uint8 unknown1, bool isTarget, bool isMoving, bool isRetired) { in addSceneObject() argument
208 _sceneObjects[index].isMoving = isMoving; in addSceneObject()
240 void SceneObjects::setMoving(int sceneObjectId, bool isMoving) { in setMoving() argument
245 _sceneObjects[i].isMoving = isMoving; in setMoving()
400 f.writeBool(_sceneObjects[i].isMoving); in save()
421 _sceneObjects[i].isMoving = f.readBool(); in load()
H A Dscene_objects.h60 bool isMoving; member
75 …oundingBox, const Common::Rect &screenRectangle, bool isClickable, bool isMoving, bool isTarget, b…
82 void setMoving(int sceneObjectId, bool isMoving);
102 …, bool isClickable, bool isObstacle, uint8 unknown1, bool isTarget, bool isMoving, bool isRetired);
/dports/games/spring/spring_98.0/AI/Skirmish/E323AI/atask/
H A DBuild.cpp44 if (isMoving) { in onValidate()
85 if (isMoving) { in onUpdate()
89 isMoving = false; in onUpdate()
97 if (!isMoving && !group->isMicroing()) { in onUpdate()
115 if (isMoving) in assistable()
H A DRepair.cpp23 if (isMoving) { in onUpdate()
41 isMoving = false; in onUpdate()
47 if (!isMoving) { in onUpdate()
H A DAssist.cpp46 if (isMoving) { in onUpdate()
64 isMoving = false; in onUpdate()
70 if (!isMoving) { in onUpdate()
H A DAttack.cpp34 if (!isMoving) { in onValidate()
84 if (isMoving) { in onUpdate()
110 isMoving = false; in onUpdate()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/EditorBrushes/
H A DEditorTileBrush.cs84 var isMoving = mi.Event == MouseInputEvent.Move; in HandleMouseInput()
88 FloodFillWithBrush(cell, isMoving); in HandleMouseInput()
92 PaintCell(cell, isMoving); in HandleMouseInput()
97 void PaintCell(CPos cell, bool isMoving) in PaintCell() argument
103 if (isMoving && PlacementOverlapsSameTemplate(template, cell)) in PaintCell()
109 void FloodFillWithBrush(CPos cell, bool isMoving) in FloodFillWithBrush() argument
171 PaintCell(new CPos(x, queuedCell.Y), isMoving); in FloodFillWithBrush()
/dports/print/scribus-devel/scribus-1.5.7/scribus/
H A Dcanvasmode_editweldpoint.cpp212 bool isMoving = false; in keyPressEvent() local
240 isMoving = true; in keyPressEvent()
246 isMoving = true; in keyPressEvent()
252 isMoving = true; in keyPressEvent()
258 isMoving = true; in keyPressEvent()
264 isMoving = true; in keyPressEvent()
270 isMoving = true; in keyPressEvent()
276 isMoving = true; in keyPressEvent()
282 isMoving = true; in keyPressEvent()
286 if (isMoving) in keyPressEvent()
/dports/games/scummvm/scummvm-2.5.1/engines/nancy/action/
H A Dleverpuzzle.cpp178 bool isMoving = false; in handleInput() local
182 isMoving = true; in handleInput()
186 isMoving = true; in handleInput()
192 isMoving = true; in handleInput()
198 if (isMoving) { in handleInput()
/dports/graphics/qgis-ltr/qgis-3.16.16/src/gui/layout/
H A Dqgslayoutviewtooleditnodes.cpp80 isMoving = false; in layoutPressEvent()
101 isMoving = true; in layoutPressEvent()
109 if ( !isMoving ) in layoutMoveEvent()
123 if ( event->button() != Qt::LeftButton || !isMoving ) in layoutReleaseEvent()
129 isMoving = false; in layoutReleaseEvent()
/dports/graphics/qgis/qgis-3.22.3/src/gui/layout/
H A Dqgslayoutviewtooleditnodes.cpp80 isMoving = false; in layoutPressEvent()
101 isMoving = true; in layoutPressEvent()
109 if ( !isMoving ) in layoutMoveEvent()
123 if ( event->button() != Qt::LeftButton || !isMoving ) in layoutReleaseEvent()
129 isMoving = false; in layoutReleaseEvent()
/dports/games/atanks/atanks-6.5/src/
H A Dphysobj.cpp92 bool isMoving = (std::abs(xv) + std::abs(yv)) < 0.01 ? false : true; in applyPhysics() local
94 if (!isMoving) in applyPhysics()
126 while (isMoving && !hitSomething) { in applyPhysics()
228 isMoving = false; in applyPhysics()
356 isMoving = false; in applyPhysics()
362 if ( !hitSomething && isMoving && (hitWall || hitFloor) in applyPhysics()
366 else if (!hitSomething && isMoving && (hitWall || hitFloor) in applyPhysics()
369 isMoving = false; in applyPhysics()
/dports/graphics/art/ART-1.9.3/rtgui/
H A Dpreviewwindow.cc25 zoom(0.0), press_x(0), press_y(0), isMoving(false), needsUpdate(false), cursor_type(CSUndefined) in PreviewWindow()
222 if (isMoving) { in on_motion_notify_event()
253 if (!isMoving) { in on_button_press_event()
254 isMoving = true; in on_button_press_event()
276 if (isMoving) { in on_button_release_event()
277 isMoving = false; in on_button_release_event()
/dports/graphics/rawtherapee/rawtherapee-5.8/rtgui/
H A Dpreviewwindow.cc29 zoom(0.0), press_x(0), press_y(0), isMoving(false), needsUpdate(false), cursor_type(CSUndefined) in PreviewWindow()
235 if (isMoving) { in on_motion_notify_event()
266 if (!isMoving) { in on_button_press_event()
267 isMoving = true; in on_button_press_event()
289 if (isMoving) { in on_button_release_event()
290 isMoving = false; in on_button_release_event()
/dports/astro/kstars/kstars-3.5.6/kstars/ekos/auxiliary/
H A Ddome.h32 Q_PROPERTY(bool isMoving READ isMoving)
91 Q_SCRIPTABLE bool isMoving();

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