Searched refs:isNearIndexes (Results 1 – 4 of 4) sorted by relevance
75 static bool isNearIndexes( s32, s32 );
412 …&& ( Board::isNearIndexes( a.GetHeadIndex(), b.GetHeadIndex() ) || ( b.isWide() && Board::isNearIn… in isHandFighting()414 && ( Board::isNearIndexes( a.GetTailIndex(), b.GetHeadIndex() ) in isHandFighting()415 … || ( b.isWide() && Board::isNearIndexes( a.GetTailIndex(), b.GetTailIndex() ) ) ) ) ); in isHandFighting()
509 if ( isNearIndexes( from, tailIndex ) ) { in OptimalAttackTarget()510 if ( attacker.isDoubleCellAttack() && isNearIndexes( from, headIndex ) in OptimalAttackTarget()563 bool Battle::Board::isNearIndexes( s32 index1, s32 index2 ) in isNearIndexes() function in Battle::Board
73 if ( !Board::isNearIndexes( attacker.GetHeadIndex(), dst ) ) in BattleProcess()