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Searched refs:isObjectUnusable (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/startrek/
H A Dactors.cpp858 else if (isObjectUnusable(clickedObject, ACTION_USE)) in selectObjectForUseAction()
868 else if (isObjectUnusable(OBJECT_KIRK, ACTION_USE)) in selectObjectForUseAction()
1041 bool StarTrekEngine::isObjectUnusable(int object, int action) { in isObjectUnusable() function in StarTrek::StarTrekEngine
H A Dstartrek.h431 bool isObjectUnusable(int objectIndex, int action);
H A Dawaymission.cpp345 if (!isObjectUnusable(clickedObject, _awayMission.activeAction)) { in awayMissionLeftClick()
/dports/games/scummvm/scummvm-2.5.1/engines/startrek/
H A Dactors.cpp897 else if (isObjectUnusable(clickedObject, ACTION_USE)) in selectObjectForUseAction()
907 else if (isObjectUnusable(OBJECT_KIRK, ACTION_USE)) in selectObjectForUseAction()
1081 bool StarTrekEngine::isObjectUnusable(int object, int action) { in isObjectUnusable() function in StarTrek::StarTrekEngine
H A Dstartrek.h446 bool isObjectUnusable(int objectIndex, int action);
H A Dawaymission.cpp380 if (!isObjectUnusable(clickedObject, _awayMission.activeAction)) { in awayMissionLeftClick()