Searched refs:isObjectUnusable (Results 1 – 6 of 6) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/startrek/ |
H A D | actors.cpp | 858 else if (isObjectUnusable(clickedObject, ACTION_USE)) in selectObjectForUseAction() 868 else if (isObjectUnusable(OBJECT_KIRK, ACTION_USE)) in selectObjectForUseAction() 1041 bool StarTrekEngine::isObjectUnusable(int object, int action) { in isObjectUnusable() function in StarTrek::StarTrekEngine
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H A D | startrek.h | 431 bool isObjectUnusable(int objectIndex, int action);
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H A D | awaymission.cpp | 345 if (!isObjectUnusable(clickedObject, _awayMission.activeAction)) { in awayMissionLeftClick()
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/dports/games/scummvm/scummvm-2.5.1/engines/startrek/ |
H A D | actors.cpp | 897 else if (isObjectUnusable(clickedObject, ACTION_USE)) in selectObjectForUseAction() 907 else if (isObjectUnusable(OBJECT_KIRK, ACTION_USE)) in selectObjectForUseAction() 1081 bool StarTrekEngine::isObjectUnusable(int object, int action) { in isObjectUnusable() function in StarTrek::StarTrekEngine
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H A D | startrek.h | 446 bool isObjectUnusable(int objectIndex, int action);
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H A D | awaymission.cpp | 380 if (!isObjectUnusable(clickedObject, _awayMission.activeAction)) { in awayMissionLeftClick()
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