Searched refs:isOnCity (Results 1 – 5 of 5) sorted by relevance
206 if (s->getParked() == false && s->isOnCity() == false && in continueAttacks()222 if (s->isOnCity() == true) in continueAttacks()236 else if (s->getParked() == false && s->isOnCity() == false && in continueAttacks()283 else if (s->isOnCity() == true) in attackNearbyEnemies()312 if (s->isOnCity() == true) in attackNearbyEnemies()323 if (enemy->isOnCity() == true) in attackNearbyEnemies()585 if (s->isOnCity() == false) in oldPickupItems()950 if (attacker->isOnCity()) in allocateStacksToThreat()1070 if (try_harder == false && s->isOnCity()) in findClosestStackToEnemyCity()1208 if (s->isOnCity()) in defaultStackMovements()[all …]
512 if (stack->isOnCity() == true) in computerChooseVisitRuin()575 if (stack->isOnCity() == true) in computerChooseVisitTempleForBlessing()603 if (stack->isOnCity() == true) in computerChooseVisitTempleForQuest()
489 bool isOnCity() const;
874 if (stack->isOnCity() == true) in computerChooseVisitTempleForBlessing()887 if (stack->isOnCity() == true) in computerChooseVisitTempleForQuest()
1067 bool Stack::isOnCity() const in isOnCity() function in Stack