Home
last modified time | relevance | path

Searched refs:isOnCity (Results 1 – 5 of 5) sorted by relevance

/dports/games/lordsawar/lordsawar-0.3.2/src/
H A DAI_Allocation.cpp206 if (s->getParked() == false && s->isOnCity() == false && in continueAttacks()
222 if (s->isOnCity() == true) in continueAttacks()
236 else if (s->getParked() == false && s->isOnCity() == false && in continueAttacks()
283 else if (s->isOnCity() == true) in attackNearbyEnemies()
312 if (s->isOnCity() == true) in attackNearbyEnemies()
323 if (enemy->isOnCity() == true) in attackNearbyEnemies()
585 if (s->isOnCity() == false) in oldPickupItems()
950 if (attacker->isOnCity()) in allocateStacksToThreat()
1070 if (try_harder == false && s->isOnCity()) in findClosestStackToEnemyCity()
1208 if (s->isOnCity()) in defaultStackMovements()
[all …]
H A Dai_smart.cpp512 if (stack->isOnCity() == true) in computerChooseVisitRuin()
575 if (stack->isOnCity() == true) in computerChooseVisitTempleForBlessing()
603 if (stack->isOnCity() == true) in computerChooseVisitTempleForQuest()
H A Dstack.h489 bool isOnCity() const;
H A Dai_fast.cpp874 if (stack->isOnCity() == true) in computerChooseVisitTempleForBlessing()
887 if (stack->isOnCity() == true) in computerChooseVisitTempleForQuest()
H A Dstack.cpp1067 bool Stack::isOnCity() const in isOnCity() function in Stack