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Searched refs:isPlayerDead (Results 1 – 4 of 4) sorted by relevance

/dports/games/passage/Passage_v4_UnixSource/gamma256/gameSource/
H A DWorld.h40 char isPlayerDead();
H A Dgame.cpp862 if( isPlayerDead() ) { in playGame()
946 if( isPlayerDead() ) { in playGame()
1158 if( ! isPlayerDead() && ! paused ) { in playGame()
H A DWorld.cpp924 char isPlayerDead() { in isPlayerDead() function
/dports/games/passage/Passage_v4_UnixSource/gamma256/gameSource/iPhone/
H A Dgame.cpp1037 if( isPlayerDead() ) { in drawIntoScreen()
1155 if( ! isPlayerDead() ) { in drawIntoScreen()
1215 if( isPlayerDead() ) { in drawIntoScreen()
1418 if( ! isPlayerDead() ) { in drawIntoScreen()