Searched refs:isPlayerDead (Results 1 – 4 of 4) sorted by relevance
40 char isPlayerDead();
862 if( isPlayerDead() ) { in playGame()946 if( isPlayerDead() ) { in playGame()1158 if( ! isPlayerDead() && ! paused ) { in playGame()
924 char isPlayerDead() { in isPlayerDead() function
1037 if( isPlayerDead() ) { in drawIntoScreen()1155 if( ! isPlayerDead() ) { in drawIntoScreen()1215 if( isPlayerDead() ) { in drawIntoScreen()1418 if( ! isPlayerDead() ) { in drawIntoScreen()