/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | items.h | 60 bool isPoliceMazeEnemy(int itemId) const;
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H A D | items.cpp | 173 bool Items::isPoliceMazeEnemy(int itemId) const { in isPoliceMazeEnemy() function in BladeRunner::Items 178 return _items[itemIndex]->isPoliceMazeEnemy(); in isPoliceMazeEnemy()
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H A D | item.h | 86 bool isPoliceMazeEnemy() const { return _isPoliceMazeEnemy; } in isPoliceMazeEnemy() function
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H A D | debugger.cpp | 1598 bool polizeMazeEnemy = _vm->_items->isPoliceMazeEnemy(itemId); in cmdItem()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | items.h | 63 bool isPoliceMazeEnemy(int itemId) const;
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H A D | item.h | 86 bool isPoliceMazeEnemy() const { return _isPoliceMazeEnemy; } in isPoliceMazeEnemy() function
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H A D | items.cpp | 190 bool Items::isPoliceMazeEnemy(int itemId) const { in isPoliceMazeEnemy() function in BladeRunner::Items 195 return _items[itemIndex]->isPoliceMazeEnemy(); in isPoliceMazeEnemy()
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H A D | debugger.cpp | 1701 bool polizeMazeEnemy = _vm->_items->isPoliceMazeEnemy(itemId); in cmdItem()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ |
H A D | script.h | 124 …ng, int height, int width, bool isTargetable, bool isObstacle, bool isPoliceMazeEnemy, bool update…
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H A D | script.cpp | 838 …ng, int height, int width, bool isTargetable, bool isObstacle, bool isPoliceMazeEnemy, bool update… in Item_Add_To_World() argument 839 …d, setId, x, y, z, facing, height, width, isTargetable, isObstacle, isPoliceMazeEnemy, updateOnly); in Item_Add_To_World() 840 … Vector3(x, y, z), facing, height, width, isTargetable, isObstacle, isPoliceMazeEnemy, updateOnly … in Item_Add_To_World() 851 if (_vm->_items->isPoliceMazeEnemy(itemId)) { in Item_Spin_In_World()
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H A D | police_maze.cpp | 373 if (!_vm->_items->isPoliceMazeEnemy(_itemId) && _vm->_items->isTarget(_itemId)) { in tick()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ |
H A D | script.h | 124 …ng, int height, int width, bool isTargetable, bool isObstacle, bool isPoliceMazeEnemy, bool update…
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H A D | script.cpp | 844 …ng, int height, int width, bool isTargetable, bool isObstacle, bool isPoliceMazeEnemy, bool update… in Item_Add_To_World() argument 845 …d, setId, x, y, z, facing, height, width, isTargetable, isObstacle, isPoliceMazeEnemy, updateOnly); in Item_Add_To_World() 846 … Vector3(x, y, z), facing, height, width, isTargetable, isObstacle, isPoliceMazeEnemy, updateOnly … in Item_Add_To_World() 864 if (_vm->_items->isPoliceMazeEnemy(itemId)) { in Item_Spin_In_World()
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H A D | police_maze.cpp | 373 if (!_vm->_items->isPoliceMazeEnemy(_itemId) && _vm->_items->isTarget(_itemId)) { in tick()
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