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Searched refs:isPoliceMazeEnemy (Results 1 – 14 of 14) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Ditems.h60 bool isPoliceMazeEnemy(int itemId) const;
H A Ditems.cpp173 bool Items::isPoliceMazeEnemy(int itemId) const { in isPoliceMazeEnemy() function in BladeRunner::Items
178 return _items[itemIndex]->isPoliceMazeEnemy(); in isPoliceMazeEnemy()
H A Ditem.h86 bool isPoliceMazeEnemy() const { return _isPoliceMazeEnemy; } in isPoliceMazeEnemy() function
H A Ddebugger.cpp1598 bool polizeMazeEnemy = _vm->_items->isPoliceMazeEnemy(itemId); in cmdItem()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Ditems.h63 bool isPoliceMazeEnemy(int itemId) const;
H A Ditem.h86 bool isPoliceMazeEnemy() const { return _isPoliceMazeEnemy; } in isPoliceMazeEnemy() function
H A Ditems.cpp190 bool Items::isPoliceMazeEnemy(int itemId) const { in isPoliceMazeEnemy() function in BladeRunner::Items
195 return _items[itemIndex]->isPoliceMazeEnemy(); in isPoliceMazeEnemy()
H A Ddebugger.cpp1701 bool polizeMazeEnemy = _vm->_items->isPoliceMazeEnemy(itemId); in cmdItem()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dscript.h124 …ng, int height, int width, bool isTargetable, bool isObstacle, bool isPoliceMazeEnemy, bool update…
H A Dscript.cpp838 …ng, int height, int width, bool isTargetable, bool isObstacle, bool isPoliceMazeEnemy, bool update… in Item_Add_To_World() argument
839 …d, setId, x, y, z, facing, height, width, isTargetable, isObstacle, isPoliceMazeEnemy, updateOnly); in Item_Add_To_World()
840 … Vector3(x, y, z), facing, height, width, isTargetable, isObstacle, isPoliceMazeEnemy, updateOnly … in Item_Add_To_World()
851 if (_vm->_items->isPoliceMazeEnemy(itemId)) { in Item_Spin_In_World()
H A Dpolice_maze.cpp373 if (!_vm->_items->isPoliceMazeEnemy(_itemId) && _vm->_items->isTarget(_itemId)) { in tick()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dscript.h124 …ng, int height, int width, bool isTargetable, bool isObstacle, bool isPoliceMazeEnemy, bool update…
H A Dscript.cpp844 …ng, int height, int width, bool isTargetable, bool isObstacle, bool isPoliceMazeEnemy, bool update… in Item_Add_To_World() argument
845 …d, setId, x, y, z, facing, height, width, isTargetable, isObstacle, isPoliceMazeEnemy, updateOnly); in Item_Add_To_World()
846 … Vector3(x, y, z), facing, height, width, isTargetable, isObstacle, isPoliceMazeEnemy, updateOnly … in Item_Add_To_World()
864 if (_vm->_items->isPoliceMazeEnemy(itemId)) { in Item_Spin_In_World()
H A Dpolice_maze.cpp373 if (!_vm->_items->isPoliceMazeEnemy(_itemId) && _vm->_items->isTarget(_itemId)) { in tick()