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Searched refs:isPoliceMazeEnemyFlag (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Ditem.cpp146 …facing, int height, int width, bool isTargetFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag) { in setup() argument
156 _isPoliceMazeEnemy = isPoliceMazeEnemyFlag; in setup()
H A Ditems.h53 …nt height, int width, bool isTargetFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag, bool addT…
H A Ditems.cpp89 …nt height, int width, bool isTargetFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag, bool addT… in addToWorld() argument
100 … animationId, position, facing, height, width, isTargetFlag, isVisibleFlag, isPoliceMazeEnemyFlag); in addToWorld()
H A Ditem.h91 … facing, int height, int width, bool isTargetFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag);
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Ditem.cpp146 …facing, int height, int width, bool isTargetFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag) { in setup() argument
156 _isPoliceMazeEnemy = isPoliceMazeEnemyFlag; in setup()
H A Ditems.h53 …nt height, int width, bool isTargetFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag, bool addT…
H A Ditem.h91 … facing, int height, int width, bool isTargetFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag);
H A Ditems.cpp89 …nt height, int width, bool isTargetFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag, bool addT… in addToWorld() argument
100 … animationId, position, facing, height, width, isTargetFlag, isVisibleFlag, isPoliceMazeEnemyFlag); in addToWorld()