Searched refs:isPoliceMazeEnemyFlag (Results 1 – 8 of 8) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | item.cpp | 146 …facing, int height, int width, bool isTargetFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag) { in setup() argument 156 _isPoliceMazeEnemy = isPoliceMazeEnemyFlag; in setup()
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H A D | items.h | 53 …nt height, int width, bool isTargetFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag, bool addT…
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H A D | items.cpp | 89 …nt height, int width, bool isTargetFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag, bool addT… in addToWorld() argument 100 … animationId, position, facing, height, width, isTargetFlag, isVisibleFlag, isPoliceMazeEnemyFlag); in addToWorld()
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H A D | item.h | 91 … facing, int height, int width, bool isTargetFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag);
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | item.cpp | 146 …facing, int height, int width, bool isTargetFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag) { in setup() argument 156 _isPoliceMazeEnemy = isPoliceMazeEnemyFlag; in setup()
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H A D | items.h | 53 …nt height, int width, bool isTargetFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag, bool addT…
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H A D | item.h | 91 … facing, int height, int width, bool isTargetFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag);
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H A D | items.cpp | 89 …nt height, int width, bool isTargetFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag, bool addT… in addToWorld() argument 100 … animationId, position, facing, height, width, isTargetFlag, isVisibleFlag, isPoliceMazeEnemyFlag); in addToWorld()
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