Searched refs:isProgrammable (Results 1 – 13 of 13) sorted by relevance
171 const bool isProgrammable = (pointSize->sizeMode() == QPointSize::Programmable); in createStateImplementation() local172 return StateVariant::createState<PointSize>(isProgrammable, pointSize->value()); in createStateImplementation()
89 private final HashSet<String> isProgrammable = new HashSet<>(); field in ElementLibrary251 isProgrammable.clear(); in ElementLibrary()255 isProgrammable.add(d.getName()); in ElementLibrary()332 public boolean isProgrammable(String name) { in isProgrammable() method in ElementLibrary333 return isProgrammable.contains(name); in isProgrammable()
39 mShadersEnabled = mMaterial->getBestTechnique()->getPass(0)->isProgrammable(); in SkyDome()
1045 …>getSchemeName() == srcTechniqueSchemeName && (allowProgrammable || !isProgrammable(curTechnique))) in findSourceTechnique()1055 bool ShaderGenerator::isProgrammable(Technique* tech) const in isProgrammable() function in Ogre::RTShader::ShaderGenerator1061 if (tech->getPass(i)->isProgrammable() == true) in isProgrammable()
273 …bool isProgrammable(void) const { return mVertexProgramUsage || mFragmentProgramUsage || mGeometry… in isProgrammable() function
862 bool isProgrammable(Technique* tech) const;
253 bool isProgrammable(void) const in isProgrammable() function
221 if (pass->isProgrammable()) in renderStaticGeometry()
705 if (!tech->getPass(i)->isProgrammable()) in hasFixedFunctionPass()1449 …if(mSrcPass->isProgrammable() && !mParent->overProgrammablePass() && !isIlluminationPass()) return; in buildTargetRenderState()
3174 if (pass->isProgrammable()) in renderSingleObject()3416 if (pass->isProgrammable()) in renderSingleObject()3510 if (pass->isProgrammable()) in renderSingleObject()3851 if (pass->isProgrammable()) in manualRender()3892 if (pass->isProgrammable()) in manualRender()7249 if (pass->isProgrammable()) in updateGpuProgramParameters()
2010 if (pLightListToUse && (pass->isProgrammable() || pass->getLightingEnabled())) in issueRenderWithLights()2592 if (pass->isProgrammable()) in manualRender()2633 if (pass->isProgrammable()) in manualRender()4500 if (pass->isProgrammable()) in updateGpuProgramParameters()
1084 if (isProgrammable()) in _split()
376 if (CircuitComponent.this.library.isProgrammable(ve.getElementName())) { in createAdditionalShortcuts()1352 if (library.isProgrammable(ve.getElementName())) {