Searched refs:isRacing (Results 1 – 23 of 23) sorted by relevance
26 bool isRacing;
1425 httpChannelImpl->IsRacing(&args.isRacing()); in OnStartRequest()
498 mIsRacing = aArgs.isRacing(); in OnStartRequest()
28 bool isRacing;
1096 httpChannelImpl->IsRacing(&args.isRacing()); in OnStartRequest()1105 if (args.isRacing()) { in OnStartRequest()
425 mIsRacing = aArgs.isRacing(); in ProcessOnStartRequest()
29 bool isRacing;
1102 httpChannelImpl->IsRacing(&args.isRacing()); in OnStartRequest()1111 if (args.isRacing()) { in OnStartRequest()
428 mIsRacing = aArgs.isRacing(); in ProcessOnStartRequest()
166 virtual bool isRacing() const OVERRIDE { return m_state.load() == RACING; } in isRacing() function in ClientLobby
207 virtual bool isRacing() const = 0;
394 virtual bool isRacing() const OVERRIDE { return m_state.load() == RACING; } in isRacing() function in ServerLobby
309 if (lobby && lobby->isRacing()) in updateTime()
219 bool isRacing() const in isRacing() function
868 if (sl && (!sl->isRacing() || sl->allowJoinedPlayersWaiting()) && in mainLoop()958 !sl->isRacing() || it->second->isWaitingForGame())) in mainLoop()1059 if (lp && lp->isRacing()) in mainLoop()
59 boolean isRacing();
65 boolean isRacing();
1640 if (game->isRacing()) in renderStateGame()