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Searched refs:isRunningFlag (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor.h157 …tor3 &start, float targetWidth, float targetSize, bool mustReach, bool *isRunningFlag, bool async);
159 …otherActorId, int proximity, int interruptible, bool runFlag, bool mustReach, bool *isRunningFlag);
160 …m(int itemId, int proximity, int interruptible, bool runFlag, bool mustReach, bool *isRunningFlag);
161 …&objectName, int proximity, bool interruptible, bool runFlag, bool mustReach, bool *isRunningFlag);
162 …t waypointId, int proximity, int interruptible, bool runFlag, bool mustReach, bool *isRunningFlag);
163 …destination, int proximity, bool interruptible, bool runFlag, bool mustReach, bool *isRunningFlag);
H A Dactor.cpp433 *isRunningFlag = false; in loopWalk()
491 *isRunningFlag = true; in loopWalk()
535 …therActorId, int proximity, int interruptible, bool runFlag, bool mustReach, bool *isRunningFlag) { in loopWalkToActor() argument
536 …tion, proximity, interruptible, runFlag, _position, 24.0f, 24.0f, mustReach, isRunningFlag, false); in loopWalkToActor()
539 …(int itemId, int proximity, int interruptible, bool runFlag, bool mustReach, bool *isRunningFlag) { in loopWalkToItem() argument
546 …tion, proximity, interruptible, runFlag, _position, width, 24.0f, mustReach, isRunningFlag, false); in loopWalkToItem()
591 …ation, proximity, interruptible, runFlag, _position, 0.0f, 24.0f, mustReach, isRunningFlag, false); in loopWalkToSceneObject()
594 … waypointId, int proximity, int interruptible, bool runFlag, bool mustReach, bool *isRunningFlag) { in loopWalkToWaypoint() argument
597 …ition, proximity, interruptible, runFlag, _position, 0.0f, 24.0f, mustReach, isRunningFlag, false); in loopWalkToWaypoint()
600 …estination, int proximity, bool interruptible, bool runFlag, bool mustReach, bool *isRunningFlag) { in loopWalkToXYZ() argument
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor.h158 …tor3 &start, float targetWidth, float targetSize, bool mustReach, bool *isRunningFlag, bool async);
160 …otherActorId, int proximity, int interruptible, bool runFlag, bool mustReach, bool *isRunningFlag);
161 …m(int itemId, int proximity, int interruptible, bool runFlag, bool mustReach, bool *isRunningFlag);
162 …&objectName, int proximity, bool interruptible, bool runFlag, bool mustReach, bool *isRunningFlag);
163 …t waypointId, int proximity, int interruptible, bool runFlag, bool mustReach, bool *isRunningFlag);
164 …destination, int proximity, bool interruptible, bool runFlag, bool mustReach, bool *isRunningFlag);
H A Dactor.cpp519 *isRunningFlag = false; in loopWalk()
577 *isRunningFlag = true; in loopWalk()
621 …therActorId, int proximity, int interruptible, bool runFlag, bool mustReach, bool *isRunningFlag) { in loopWalkToActor() argument
622 …tion, proximity, interruptible, runFlag, _position, 24.0f, 24.0f, mustReach, isRunningFlag, false); in loopWalkToActor()
625 …(int itemId, int proximity, int interruptible, bool runFlag, bool mustReach, bool *isRunningFlag) { in loopWalkToItem() argument
632 …tion, proximity, interruptible, runFlag, _position, width, 24.0f, mustReach, isRunningFlag, false); in loopWalkToItem()
677 …ation, proximity, interruptible, runFlag, _position, 0.0f, 24.0f, mustReach, isRunningFlag, false); in loopWalkToSceneObject()
680 … waypointId, int proximity, int interruptible, bool runFlag, bool mustReach, bool *isRunningFlag) { in loopWalkToWaypoint() argument
683 …ition, proximity, interruptible, runFlag, _position, 0.0f, 24.0f, mustReach, isRunningFlag, false); in loopWalkToWaypoint()
686 …estination, int proximity, bool interruptible, bool runFlag, bool mustReach, bool *isRunningFlag) { in loopWalkToXYZ() argument
[all …]
/dports/finance/qtbitcointrader/QtBitcoinTrader-1.40.55/src/script/
H A Dscriptobject.h55 return isRunningFlag; in isRunning()
77 bool isRunningFlag; variable
H A Dscriptobject.cpp56 isRunningFlag = false; in ScriptObject()
758 if (!isRunningFlag) in indicatorValueChanged()
837 if (on == isRunningFlag) in setRunning()
840 isRunningFlag = on; in setRunning()
842 if (!isRunningFlag) in setRunning()
849 emit runningChanged(isRunningFlag); in setRunning()
854 if (!isRunningFlag) in stopScript()