Searched refs:isSingleplayer (Results 1 – 7 of 7) sorted by relevance
182 if (!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) { in handleCommand_Init()1039 enable_anticheat && !isSingleplayer()) { in handleCommand_Interact()1157 if (enable_anticheat && !isSingleplayer()) { in handleCommand_Interact()1506 if (!isSingleplayer() && in handleCommand_FirstSrp()
441 lua_pushboolean(L, getServer(L)->isSingleplayer()); in l_is_singleplayer()
486 lua_pushboolean(L, getServer(L)->isSingleplayer()); in l_is_singleplayer()
316 inline bool isSingleplayer() in isSingleplayer() function
907 if(!isSingleplayer() && (!counter || counter >= 300.0) && in AsyncRunStep()1871 if(!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) in ProcessData()1939 if(!isSingleplayer() && in ProcessData()2891 if(!isSingleplayer() && !g_settings->getBool("disable_anticheat")) in ProcessData()4925 isSingleplayer()); in reportPrivsModified()5469 isSingleplayer()); in emergePlayer()
293 inline bool isSingleplayer() in isSingleplayer() function
672 if (!isSingleplayer() && (!counter || counter >= 300.0) && in AsyncRunStep()3165 isSingleplayer()); in reportPrivsModified()3748 PlayerSAO *playersao = m_env->loadPlayer(player, &newplayer, peer_id, isSingleplayer()); in emergePlayer()