/dports/games/blobwars/blobwars-2.00/src/ |
H A D | entities.cpp | 113 if ((map.isSolid(x1, y1)) || (map.isSolid(x1, y2))) in checkBrickContactX() 127 if ((map.isSolid(x2, y1)) || (map.isSolid(x2, y2))) in checkBrickContactX() 193 if ((map.isSolid(x1, y1)) || (map.isSolid(x2, y1))) in checkBrickContactY() 205 if ((map.isSolid(x1, y2)) || (map.isSolid(x2, y2))) in checkBrickContactY() 211 if ((map.isSolid(x1, y2)) && (!map.isBreakable(x1, y2)) && (!map.isNoReset(x1, y2))) in checkBrickContactY() 224 if ((map.isSolid(x2, y2)) && (!map.isBreakable(x2, y2)) && (!map.isNoReset(x2, y2))) in checkBrickContactY() 284 if ((map.isSolid(x1, y2)) || (map.isSolid(x2, y2))) in moveEntity()
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/dports/games/flightgear/flightgear-2020.3.11/src/FDM/JSBSim/models/ |
H A D | FGSurface.h | 91 void SetSolid(bool solid) { isSolid = solid; } in SetSolid() 112 bool GetSolid(void) { return isSolid; } in GetSolid() 125 bool isSolid; variable
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H A D | FGSurface.cpp | 74 isSolid = true; in resetValues() 104 _PropertyManager->Tie( property_name.c_str(), &isSolid); in bind() 173 << (isSolid ? "1" : "0"); in GetSurfaceValues()
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/dports/cad/librecad/LibreCAD-2.2.0-rc2/librecad/src/ui/forms/ |
H A D | qg_dlghatch.cpp | 117 cbSolid->setChecked(hatch->isSolid()); in setHatch() 162 bool isSolid = cbSolid->isChecked(); in updatePreview() local 174 RS_HatchData(isSolid, scale, angle, patName)); in updatePreview() 182 if (!isSolid) { in updatePreview()
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/dports/cad/opencascade/opencascade-7.6.0/inc/ |
H A D | VrmlData_Faceted.hxx | 46 const Standard_Boolean isSolid, in VrmlData_Faceted() argument 52 myIsSolid (isSolid), in VrmlData_Faceted()
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H A D | BRepOffsetAPI_ThruSections.hxx | 65 …Standard_EXPORT BRepOffsetAPI_ThruSections(const Standard_Boolean isSolid = Standard_False, const … 79 …Standard_EXPORT void Init (const Standard_Boolean isSolid = Standard_False, const Standard_Boolean…
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H A D | VrmlData_IndexedFaceSet.hxx | 57 const Standard_Boolean isSolid =Standard_True, in VrmlData_IndexedFaceSet() argument 60 : VrmlData_Faceted (theScene, theName, isCCW, isSolid, isConvex, in VrmlData_IndexedFaceSet()
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/dports/cad/opencascade/opencascade-7.6.0/src/VrmlData/ |
H A D | VrmlData_Faceted.hxx | 46 const Standard_Boolean isSolid, in VrmlData_Faceted() argument 52 myIsSolid (isSolid), in VrmlData_Faceted()
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H A D | VrmlData_IndexedFaceSet.hxx | 57 const Standard_Boolean isSolid =Standard_True, in VrmlData_IndexedFaceSet() argument 60 : VrmlData_Faceted (theScene, theName, isCCW, isSolid, isConvex, in VrmlData_IndexedFaceSet()
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/dports/devel/py-cadquery-pywrap/pywrap-e8c7bc9/opencascade/ |
H A D | VrmlData_Faceted.hxx | 46 const Standard_Boolean isSolid, in VrmlData_Faceted() argument 52 myIsSolid (isSolid), in VrmlData_Faceted()
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H A D | BRepOffsetAPI_ThruSections.hxx | 66 …Standard_EXPORT BRepOffsetAPI_ThruSections(const Standard_Boolean isSolid = Standard_False, const … 80 …Standard_EXPORT void Init (const Standard_Boolean isSolid = Standard_False, const Standard_Boolean…
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H A D | VrmlData_IndexedFaceSet.hxx | 57 const Standard_Boolean isSolid =Standard_True, in VrmlData_IndexedFaceSet() argument 60 : VrmlData_Faceted (theScene, theName, isCCW, isSolid, isConvex, in VrmlData_IndexedFaceSet()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/shared/gfx/ |
H A D | viewport_dungeon.cpp | 102 leftFlag = leftTile.isSolid(); in draw() 103 rightFlag = rightTile.isSolid(); in draw() 135 if (!leftTile.isSolid()) in draw() 138 if (!rightTile.isSolid()) in draw()
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/dports/science/chrono/chrono-7.0.1/src/chrono_fsi/utils/ |
H A D | ChUtilsGeneratorFsi.h | 63 bool isSolid = true, 74 bool isSolid = false, 134 bool isSolid = false, 153 bool isSolid = true);
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword25/gfx/ |
H A D | bitmapresource.h | 190 bool isSolid() { in isSolid() function 192 return _pImage->isSolid(); in isSolid()
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/dports/games/scummvm/scummvm-2.5.1/engines/sword25/gfx/ |
H A D | bitmapresource.h | 190 bool isSolid() { in isSolid() function 192 return _pImage->isSolid(); in isSolid()
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/dports/cad/opencascade/opencascade-7.6.0/src/BRepOffsetAPI/ |
H A D | BRepOffsetAPI_ThruSections.hxx | 65 …Standard_EXPORT BRepOffsetAPI_ThruSections(const Standard_Boolean isSolid = Standard_False, const … 79 …Standard_EXPORT void Init (const Standard_Boolean isSolid = Standard_False, const Standard_Boolean…
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/dports/net/concourse-fly/concourse-6.7.1/web/elm/tests/ |
H A D | PipelineCardTests.elm | 354 isSolid color = function 389 |> isSolid lightGrey 424 |> isSolid blue 432 |> isSolid green 471 |> isSolid red 487 |> isSolid amber 503 |> isSolid brown 544 |> isSolid red 582 |> isSolid green 650 |> isSolid blue [all …]
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/dports/misc/concourse/concourse-6.7.2/web/elm/tests/ |
H A D | PipelineCardTests.elm | 354 isSolid color = function 389 |> isSolid lightGrey 424 |> isSolid blue 432 |> isSolid green 471 |> isSolid red 487 |> isSolid amber 503 |> isSolid brown 544 |> isSolid red 582 |> isSolid green 650 |> isSolid blue [all …]
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/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/eeschema/sch_plugins/altium/ |
H A D | altium_parser_sch.h | 342 bool isSolid; member 363 bool isSolid; member 415 bool isSolid; member 430 bool isSolid; member
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/dports/archivers/ppmd-7z/p7zip_9.04/CPP/7zip/Archive/Common/ |
H A D | HandlerOut.cpp | 445 bool isSolid; in SetSolidSettings() local 449 isSolid = true; in SetSolidSettings() 452 isSolid = (value.boolVal != VARIANT_FALSE); in SetSolidSettings() 455 if (StringToBool(value.bstrVal, isSolid)) in SetSolidSettings() 461 if (isSolid) in SetSolidSettings()
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/procedural/ |
H A D | hlorenzi-super-mario-bros.slang | 353 bool isSolid(int b) 429 if (!isSolid(getBlock(int(marioX / 16.0), i))) { 458 if (isSolid(getBlock(int(marioX / 16.0) + 1, int(marioY / 16.0)))) { 473 if (isSolid(getBlock(int(floor((marioX + 12.0) / 16.0)), int(floor((marioY + 15.9) / 16.0))))) { 484 if (isSolid(getBlock(int(floor((marioX) / 16.0)), int(floor(marioY / 16.0)))) || 485 isSolid(getBlock(int(floor((marioX + 15.9) / 16.0)), int(floor(marioY / 16.0))))) { 501 if (!isSolid(getBlock(int((marioX) / 16.0) + 1,0))) { 503 } else if (isSolid(getBlock(int((marioX + 36.0) / 16.0), int((marioY + 24.0) / 16.0)))) { 505 } else if (isSolid(getBlock(int((marioX) / 16.0) + 2, int((marioY + 8.0) / 16.0)))) {
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H A D | hlorenzi-mariobros.slang | 353 bool isSolid(int b) 429 if (!isSolid(getBlock(int(marioX / 16.0), i))) { 458 if (isSolid(getBlock(int(marioX / 16.0) + 1, int(marioY / 16.0)))) { 473 if (isSolid(getBlock(int(floor((marioX + 12.0) / 16.0)), int(floor((marioY + 15.9) / 16.0))))) { 484 if (isSolid(getBlock(int(floor((marioX) / 16.0)), int(floor(marioY / 16.0)))) || 485 isSolid(getBlock(int(floor((marioX + 15.9) / 16.0)), int(floor(marioY / 16.0))))) { 501 if (!isSolid(getBlock(int((marioX) / 16.0) + 1,0))) { 503 } else if (isSolid(getBlock(int((marioX + 36.0) / 16.0), int((marioY + 24.0) / 16.0)))) { 505 } else if (isSolid(getBlock(int((marioX) / 16.0) + 2, int((marioY + 8.0) / 16.0)))) {
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/ |
H A D | hlorenzi-mariobros.glsl | 430 bool isSolid(int b) 506 if (!isSolid(getBlock(int(marioX / 16.0), i))) { 535 if (isSolid(getBlock(int(marioX / 16.0) + 1, int(marioY / 16.0)))) { 550 if (isSolid(getBlock(int(floor((marioX + 12.0) / 16.0)), int(floor((marioY + 15.9) / 16.0))))) { 561 if (isSolid(getBlock(int(floor((marioX) / 16.0)), int(floor(marioY / 16.0)))) || 562 isSolid(getBlock(int(floor((marioX + 15.9) / 16.0)), int(floor(marioY / 16.0))))) { 578 if (!isSolid(getBlock(int((marioX) / 16.0) + 1,0))) { 580 } else if (isSolid(getBlock(int((marioX + 36.0) / 16.0), int((marioY + 24.0) / 16.0)))) { 582 } else if (isSolid(getBlock(int((marioX) / 16.0) + 2, int((marioY + 8.0) / 16.0)))) {
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/libchdr/deps/lzma-16.04/CPP/7zip/Archive/7z/ |
H A D | 7zHandlerOut.cpp | 764 bool isSolid; in SetSolidFromPROPVARIANT() local 767 case VT_EMPTY: isSolid = true; break; in SetSolidFromPROPVARIANT() 768 case VT_BOOL: isSolid = (value.boolVal != VARIANT_FALSE); break; in SetSolidFromPROPVARIANT() 770 if (StringToBool(value.bstrVal, isSolid)) in SetSolidFromPROPVARIANT() 775 if (isSolid) in SetSolidFromPROPVARIANT()
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