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Searched refs:isSplitImpulseActive (Results 1 – 4 of 4) sorted by relevance

/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/include/reactphysics3d/systems/
H A DContactSolverSystem.h387 bool isSplitImpulseActive() const;
401 inline bool ContactSolverSystem::isSplitImpulseActive() const { in isSplitImpulseActive() function
H A DDynamicsSystem.h98 void integrateRigidBodiesPositions(decimal timeStep, bool isSplitImpulseActive);
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/systems/
H A DDynamicsSystem.cpp44 void DynamicsSystem::integrateRigidBodiesPositions(decimal timeStep, bool isSplitImpulseActive) { in integrateRigidBodiesPositions() argument
48 const decimal isSplitImpulseFactor = isSplitImpulseActive ? decimal(1.0) : decimal(0.0); in integrateRigidBodiesPositions()
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/engine/
H A DPhysicsWorld.cpp358 …ynamicsSystem.integrateRigidBodiesPositions(timeStep, mContactSolverSystem.isSplitImpulseActive()); in update()