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Searched refs:isSprite (Results 1 – 25 of 49) sorted by relevance

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/dports/games/scourge/scourge/src/render/
H A Dtexture.h51 …bool load( const string& filename, bool absolutePath = false, bool isSprite = true, bool anisotrop…
114 bool load( const string& path, bool isSprite, bool anisotropy );
H A Dtexture.cpp85 bool Texture::Actual::load( const string& path, bool isSprite, bool anisotropy ) { in load() argument
102 _isSprite = isSprite; in load()
552 bool Texture::load( const string& filename, bool absolutePath, bool isSprite, bool anisotropy ) { in load() argument
560 if ( !node->load( path, isSprite, anisotropy ) ) { in load()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/chewy/
H A Dresource.cpp58 bool isSprite = (header == headerSprite); in Resource() local
60 if (header != headerGeneric && !isSprite && !isText) in Resource()
66 } else if (isSprite) { in Resource()
/dports/games/scummvm/scummvm-2.5.1/engines/chewy/
H A Dresource.cpp58 bool isSprite = (header == headerSprite); in Resource() local
60 if (header != headerGeneric && !isSprite && !isText) in Resource()
66 } else if (isSprite) { in Resource()
/dports/science/wxmacmolplt/wxmacmolplt-7.7-43-g9a46f7a/src/ming-src/
H A Ddisplaylist.c52 byte isSprite; member
97 list->isSprite = FALSE; in newSWFDisplayList()
116 list->isSprite = TRUE; in newSWFSpriteDisplayList()
649 !list->isSprite ) in SWFDisplayList_writeBlocks()
/dports/graphics/ming/libming-ming-0_4_8/src/
H A Ddisplaylist.c52 byte isSprite; member
97 list->isSprite = FALSE; in newSWFDisplayList()
116 list->isSprite = TRUE; in newSWFSpriteDisplayList()
649 !list->isSprite ) in SWFDisplayList_writeBlocks()
/dports/graphics/p5-ming/libming-ming-0_4_8/src/
H A Ddisplaylist.c52 byte isSprite; member
97 list->isSprite = FALSE; in newSWFDisplayList()
116 list->isSprite = TRUE; in newSWFSpriteDisplayList()
649 !list->isSprite ) in SWFDisplayList_writeBlocks()
/dports/graphics/py-ming/libming-ming-0_4_8/src/
H A Ddisplaylist.c52 byte isSprite; member
97 list->isSprite = FALSE; in newSWFDisplayList()
116 list->isSprite = TRUE; in newSWFSpriteDisplayList()
649 !list->isSprite ) in SWFDisplayList_writeBlocks()
/dports/graphics/tiled/tiled-1.7.2/src/plugins/yy/
H A Dyyplugin.cpp114 GMRGraphic(bool isSprite) in GMRGraphic()
115 : GMResource(isSprite ? GMRSpriteGraphicType : GMRGraphicType) in GMRGraphic()
703 const bool isSprite = !tile->imageSource().isEmpty(); in createAssetsFromTiles() local
705 assets.emplace_back(isSprite); in createAssetsFromTiles()
713 if (isSprite) { in createAssetsFromTiles()
760 if (isSprite) in createAssetsFromTiles()
993 const bool isSprite = !tile->imageSource().isEmpty(); in processLayers() local
995 assets.emplace_back(isSprite); in processLayers()
1001 if (isSprite) { in processLayers()
1056 if (isSprite) in processLayers()
/dports/games/scummvm/scummvm-2.5.1/engines/gob/save/
H A Dsavehandler.cpp252 if (!isSprite(size)) in load()
327 if (!isSprite(size)) in createSprite()
352 bool TempSpriteHandler::isSprite(int32 size) { in isSprite() function in Gob::TempSpriteHandler
H A Dsavehandler.h151 static bool isSprite(int32 size);
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/save/
H A Dsavehandler.cpp252 if (!isSprite(size)) in load()
327 if (!isSprite(size)) in createSprite()
352 bool TempSpriteHandler::isSprite(int32 size) { in isSprite() function in Gob::TempSpriteHandler
H A Dsavehandler.h151 static bool isSprite(int32 size);
/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Core/
H A DHdPackBuilder.h47 …2_t y, uint16_t tileAddr, HdPpuTileInfo& tile, BaseMapper* mapper, bool isSprite, uint32_t chrBank…
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/src/core/
H A DSkVMBlitter.cpp636 const void* isSprite(int x, int y) const { in isSprite() function in __anon67d178cc0111::Blitter
649 if (const void* sprite = this->isSprite(x,y)) { in blitH()
662 if (const void* sprite = this->isSprite(x,y)) { in blitAntiH()
715 if (const void* sprite = this->isSprite(x,y)) { in blitMask()
725 if (const void* sprite = this->isSprite(x,y)) { in blitMask()
/dports/games/scummvm/scummvm-2.5.1/engines/twine/scene/
H A Dgrid.h264 bool drawBrickSprite(int32 index, int32 posX, int32 posY, const uint8 *spritePtr, bool isSprite);
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_weapons.c1763 qboolean isSprite; in CG_MissileHitWall() local
1779 isSprite = qfalse; in CG_MissileHitWall()
1818 isSprite = qtrue; in CG_MissileHitWall()
1828 isSprite = qtrue; in CG_MissileHitWall()
1837 isSprite = qtrue; in CG_MissileHitWall()
1870 isSprite = qtrue; in CG_MissileHitWall()
1933 duration, isSprite ); in CG_MissileHitWall()
H A Dcg_effects.c435 int msec, qboolean isSprite ) { in CG_MakeExplosion() argument
449 if ( isSprite ) { in CG_MakeExplosion()
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_weapons.c1763 qboolean isSprite; in CG_MissileHitWall() local
1779 isSprite = qfalse; in CG_MissileHitWall()
1818 isSprite = qtrue; in CG_MissileHitWall()
1828 isSprite = qtrue; in CG_MissileHitWall()
1837 isSprite = qtrue; in CG_MissileHitWall()
1870 isSprite = qtrue; in CG_MissileHitWall()
1933 duration, isSprite ); in CG_MissileHitWall()
H A Dcg_effects.c435 int msec, qboolean isSprite ) { in CG_MakeExplosion() argument
449 if ( isSprite ) { in CG_MakeExplosion()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_weapons.c1763 qboolean isSprite; in CG_MissileHitWall() local
1779 isSprite = qfalse; in CG_MissileHitWall()
1818 isSprite = qtrue; in CG_MissileHitWall()
1828 isSprite = qtrue; in CG_MissileHitWall()
1837 isSprite = qtrue; in CG_MissileHitWall()
1870 isSprite = qtrue; in CG_MissileHitWall()
1933 duration, isSprite ); in CG_MissileHitWall()
H A Dcg_effects.c435 int msec, qboolean isSprite ) { in CG_MakeExplosion() argument
449 if ( isSprite ) { in CG_MakeExplosion()
/dports/games/evq3/evq3/code/cgame/
H A Dcg_weapons.c1763 qboolean isSprite; in CG_MissileHitWall() local
1779 isSprite = qfalse; in CG_MissileHitWall()
1818 isSprite = qtrue; in CG_MissileHitWall()
1828 isSprite = qtrue; in CG_MissileHitWall()
1837 isSprite = qtrue; in CG_MissileHitWall()
1870 isSprite = qtrue; in CG_MissileHitWall()
1933 duration, isSprite ); in CG_MissileHitWall()
H A Dcg_effects.c435 int msec, qboolean isSprite ) { in CG_MakeExplosion() argument
449 if ( isSprite ) { in CG_MakeExplosion()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_weapons.c5021 qboolean isSprite; in CG_MissileHitWall() local
5050 isSprite = qfalse; in CG_MissileHitWall()
5279 isSprite = qtrue; in CG_MissileHitWall()
5312 isSprite = qtrue; in CG_MissileHitWall()
5387 isSprite = qtrue; in CG_MissileHitWall()
5430 isSprite = qtrue; in CG_MissileHitWall()
5546 duration, isSprite ); in CG_MissileHitWall()
5577 qboolean isSprite; in CG_MissileHitWallSmall() local
5598 isSprite = qtrue; in CG_MissileHitWallSmall()
5627 duration, isSprite ); in CG_MissileHitWallSmall()

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