/dports/games/scourge/scourge/src/render/ |
H A D | texture.h | 51 …bool load( const string& filename, bool absolutePath = false, bool isSprite = true, bool anisotrop… 114 bool load( const string& path, bool isSprite, bool anisotropy );
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H A D | texture.cpp | 85 bool Texture::Actual::load( const string& path, bool isSprite, bool anisotropy ) { in load() argument 102 _isSprite = isSprite; in load() 552 bool Texture::load( const string& filename, bool absolutePath, bool isSprite, bool anisotropy ) { in load() argument 560 if ( !node->load( path, isSprite, anisotropy ) ) { in load()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/chewy/ |
H A D | resource.cpp | 58 bool isSprite = (header == headerSprite); in Resource() local 60 if (header != headerGeneric && !isSprite && !isText) in Resource() 66 } else if (isSprite) { in Resource()
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/dports/games/scummvm/scummvm-2.5.1/engines/chewy/ |
H A D | resource.cpp | 58 bool isSprite = (header == headerSprite); in Resource() local 60 if (header != headerGeneric && !isSprite && !isText) in Resource() 66 } else if (isSprite) { in Resource()
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/dports/science/wxmacmolplt/wxmacmolplt-7.7-43-g9a46f7a/src/ming-src/ |
H A D | displaylist.c | 52 byte isSprite; member 97 list->isSprite = FALSE; in newSWFDisplayList() 116 list->isSprite = TRUE; in newSWFSpriteDisplayList() 649 !list->isSprite ) in SWFDisplayList_writeBlocks()
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/dports/graphics/ming/libming-ming-0_4_8/src/ |
H A D | displaylist.c | 52 byte isSprite; member 97 list->isSprite = FALSE; in newSWFDisplayList() 116 list->isSprite = TRUE; in newSWFSpriteDisplayList() 649 !list->isSprite ) in SWFDisplayList_writeBlocks()
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/dports/graphics/p5-ming/libming-ming-0_4_8/src/ |
H A D | displaylist.c | 52 byte isSprite; member 97 list->isSprite = FALSE; in newSWFDisplayList() 116 list->isSprite = TRUE; in newSWFSpriteDisplayList() 649 !list->isSprite ) in SWFDisplayList_writeBlocks()
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/dports/graphics/py-ming/libming-ming-0_4_8/src/ |
H A D | displaylist.c | 52 byte isSprite; member 97 list->isSprite = FALSE; in newSWFDisplayList() 116 list->isSprite = TRUE; in newSWFSpriteDisplayList() 649 !list->isSprite ) in SWFDisplayList_writeBlocks()
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/dports/graphics/tiled/tiled-1.7.2/src/plugins/yy/ |
H A D | yyplugin.cpp | 114 GMRGraphic(bool isSprite) in GMRGraphic() 115 : GMResource(isSprite ? GMRSpriteGraphicType : GMRGraphicType) in GMRGraphic() 703 const bool isSprite = !tile->imageSource().isEmpty(); in createAssetsFromTiles() local 705 assets.emplace_back(isSprite); in createAssetsFromTiles() 713 if (isSprite) { in createAssetsFromTiles() 760 if (isSprite) in createAssetsFromTiles() 993 const bool isSprite = !tile->imageSource().isEmpty(); in processLayers() local 995 assets.emplace_back(isSprite); in processLayers() 1001 if (isSprite) { in processLayers() 1056 if (isSprite) in processLayers()
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/dports/games/scummvm/scummvm-2.5.1/engines/gob/save/ |
H A D | savehandler.cpp | 252 if (!isSprite(size)) in load() 327 if (!isSprite(size)) in createSprite() 352 bool TempSpriteHandler::isSprite(int32 size) { in isSprite() function in Gob::TempSpriteHandler
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H A D | savehandler.h | 151 static bool isSprite(int32 size);
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/save/ |
H A D | savehandler.cpp | 252 if (!isSprite(size)) in load() 327 if (!isSprite(size)) in createSprite() 352 bool TempSpriteHandler::isSprite(int32 size) { in isSprite() function in Gob::TempSpriteHandler
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H A D | savehandler.h | 151 static bool isSprite(int32 size);
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/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Core/ |
H A D | HdPackBuilder.h | 47 …2_t y, uint16_t tileAddr, HdPpuTileInfo& tile, BaseMapper* mapper, bool isSprite, uint32_t chrBank…
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/src/core/ |
H A D | SkVMBlitter.cpp | 636 const void* isSprite(int x, int y) const { in isSprite() function in __anon67d178cc0111::Blitter 649 if (const void* sprite = this->isSprite(x,y)) { in blitH() 662 if (const void* sprite = this->isSprite(x,y)) { in blitAntiH() 715 if (const void* sprite = this->isSprite(x,y)) { in blitMask() 725 if (const void* sprite = this->isSprite(x,y)) { in blitMask()
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/dports/games/scummvm/scummvm-2.5.1/engines/twine/scene/ |
H A D | grid.h | 264 bool drawBrickSprite(int32 index, int32 posX, int32 posY, const uint8 *spritePtr, bool isSprite);
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_weapons.c | 1763 qboolean isSprite; in CG_MissileHitWall() local 1779 isSprite = qfalse; in CG_MissileHitWall() 1818 isSprite = qtrue; in CG_MissileHitWall() 1828 isSprite = qtrue; in CG_MissileHitWall() 1837 isSprite = qtrue; in CG_MissileHitWall() 1870 isSprite = qtrue; in CG_MissileHitWall() 1933 duration, isSprite ); in CG_MissileHitWall()
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H A D | cg_effects.c | 435 int msec, qboolean isSprite ) { in CG_MakeExplosion() argument 449 if ( isSprite ) { in CG_MakeExplosion()
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_weapons.c | 1763 qboolean isSprite; in CG_MissileHitWall() local 1779 isSprite = qfalse; in CG_MissileHitWall() 1818 isSprite = qtrue; in CG_MissileHitWall() 1828 isSprite = qtrue; in CG_MissileHitWall() 1837 isSprite = qtrue; in CG_MissileHitWall() 1870 isSprite = qtrue; in CG_MissileHitWall() 1933 duration, isSprite ); in CG_MissileHitWall()
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H A D | cg_effects.c | 435 int msec, qboolean isSprite ) { in CG_MakeExplosion() argument 449 if ( isSprite ) { in CG_MakeExplosion()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_weapons.c | 1763 qboolean isSprite; in CG_MissileHitWall() local 1779 isSprite = qfalse; in CG_MissileHitWall() 1818 isSprite = qtrue; in CG_MissileHitWall() 1828 isSprite = qtrue; in CG_MissileHitWall() 1837 isSprite = qtrue; in CG_MissileHitWall() 1870 isSprite = qtrue; in CG_MissileHitWall() 1933 duration, isSprite ); in CG_MissileHitWall()
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H A D | cg_effects.c | 435 int msec, qboolean isSprite ) { in CG_MakeExplosion() argument 449 if ( isSprite ) { in CG_MakeExplosion()
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_weapons.c | 1763 qboolean isSprite; in CG_MissileHitWall() local 1779 isSprite = qfalse; in CG_MissileHitWall() 1818 isSprite = qtrue; in CG_MissileHitWall() 1828 isSprite = qtrue; in CG_MissileHitWall() 1837 isSprite = qtrue; in CG_MissileHitWall() 1870 isSprite = qtrue; in CG_MissileHitWall() 1933 duration, isSprite ); in CG_MissileHitWall()
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H A D | cg_effects.c | 435 int msec, qboolean isSprite ) { in CG_MakeExplosion() argument 449 if ( isSprite ) { in CG_MakeExplosion()
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_weapons.c | 5021 qboolean isSprite; in CG_MissileHitWall() local 5050 isSprite = qfalse; in CG_MissileHitWall() 5279 isSprite = qtrue; in CG_MissileHitWall() 5312 isSprite = qtrue; in CG_MissileHitWall() 5387 isSprite = qtrue; in CG_MissileHitWall() 5430 isSprite = qtrue; in CG_MissileHitWall() 5546 duration, isSprite ); in CG_MissileHitWall() 5577 qboolean isSprite; in CG_MissileHitWallSmall() local 5598 isSprite = qtrue; in CG_MissileHitWallSmall() 5627 duration, isSprite ); in CG_MissileHitWallSmall()
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