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Searched refs:isStateImageryPresent (Results 1 – 9 of 9) sorted by relevance

/dports/graphics/cegui/cegui-0.8.7/cegui/src/WindowRendererSets/Core/
H A DTabButton.cpp64 if (!wlf.isStateImageryPresent(prefix + state)) in render()
67 if (!wlf.isStateImageryPresent(prefix + state)) in render()
H A DStaticImage.cpp58 …String imagery_name = (!d_frameEnabled && wlf.isStateImageryPresent("NoFrameImage")) ? "NoFrameIma… in render()
H A DButton.cpp67 if (!norm && !wlf.isStateImageryPresent(actualStateName(state))) in render()
H A DMenuItem.cpp99 if (wlf.isStateImageryPresent(stateName + suffix)) in render()
/dports/graphics/cegui/cegui-0.8.7/cegui/src/ScriptModules/Lua/package/falagard/
H A DWidgetLookFeel.pkg19 bool isStateImageryPresent(utf8string state) const;
/dports/graphics/cegui/cegui-0.8.7/cegui/include/CEGUI/falagard/
H A DWidgetLookFeel.h220 bool isStateImageryPresent(const String& state) const;
/dports/graphics/cegui/cegui-0.8.7/cegui/src/falagard/
H A DWidgetLookFeel.cpp366 bool WidgetLookFeel::isStateImageryPresent(const String& state) const in isStateImageryPresent() function in CEGUI::WidgetLookFeel
377 getWidgetLook(d_inheritedLookName).isStateImageryPresent(state); in isStateImageryPresent()
/dports/graphics/cegui/cegui-0.8.7/cegui/src/ScriptModules/Python/bindings/output/CEGUI/
H A DWidgetLookFeel.pypp.cpp1109 … , isStateImageryPresent_function_type( &::CEGUI::WidgetLookFeel::isStateImageryPresent ) in register_WidgetLookFeel_class()
/dports/graphics/cegui/cegui-0.8.7/cegui/src/ScriptModules/Lua/
H A Dlua_CEGUI.cpp63805 bool tolua_ret = (bool) self->isStateImageryPresent(state); in tolua_CEGUI_CEGUI_WidgetLookFeel_isStateImageryPresent00()