/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/ |
H A D | actorutil.cpp | 24 … return (actor.getClass().canSwim(actor) && world->isSwimming(actor)) || world->isFlying(actor); in canActorMoveByZAxis()
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H A D | character.cpp | 210 bool isSwimming = MWBase::Environment::get().getWorld()->isSwimming(mPtr); in refreshHitRecoilAnims() local 217 if (isSwimming && mAnimation->hasAnimation("swimknockout")) in refreshHitRecoilAnims() 223 else if (!isSwimming && mAnimation->hasAnimation("knockout")) in refreshHitRecoilAnims() 239 if (isSwimming && mAnimation->hasAnimation("swimknockdown")) in refreshHitRecoilAnims() 245 else if (!isSwimming && mAnimation->hasAnimation("knockdown")) in refreshHitRecoilAnims() 260 if (isSwimming && mAnimation->hasAnimation(anim)) in refreshHitRecoilAnims() 824 bool isSwimming = MWBase::Environment::get().getWorld()->isSwimming(mPtr); in chooseRandomAttackAnimation() local 826 if (isSwimming) in chooseRandomAttackAnimation() 829 if (!isSwimming || !mAnimation->hasAnimation(result)) in chooseRandomAttackAnimation() 1424 && !MWBase::Environment::get().getWorld()->isSwimming(mPtr) in updateWeaponState() [all …]
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H A D | aicombataction.cpp | 432 if (MWBase::Environment::get().getWorld()->isSwimming(enemy)) in canFight() 458 if (MWBase::Environment::get().getWorld()->isSwimming(actor)) in canFight()
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H A D | weaponpriority.cpp | 186 if (!ammo.isEmpty() && !MWBase::Environment::get().getWorld()->isSwimming(enemy)) in vanillaRateWeaponAndAmmo()
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H A D | spellutil.cpp | 198 …etClass().isPureWaterCreature(target) && MWBase::Environment::get().getWorld()->isSwimming(target)) in checkEffectTarget()
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H A D | spellpriority.cpp | 651 if (!MWBase::Environment::get().getWorld()->isSwimming(enemy)) in vanillaRateSpell()
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H A D | actors.cpp | 500 if (world->isSwimming(actor) || (playerPos - actorPos).length2() >= 3000 * 3000) in playIdleDialogue() 545 MWBase::Environment::get().getWorld()->isSwimming(actor) || in updateGreetingState() 1509 if(MWBase::Environment::get().getWorld()->isSwimming(ptr)) in updateEquippedLight()
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H A D | mechanicsmanagerimp.cpp | 393 bool inair = !world->isOnGround(ptr) && !world->isSwimming(ptr) && !world->isFlying(ptr); in isSneaking()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/ |
H A D | viewovershoulder.cpp | 44 else if (MWBase::Environment::get().getWorld()->isSwimming(ptr)) in update()
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/ |
H A D | Avatar.h | 273 bool isSwimming();
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H A D | Entity.cpp | 1471 else if (dsq->game->avatar->isSwimming()) in updateCurrents()
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H A D | Avatar.cpp | 3455 bool Avatar::isSwimming() in isSwimming() function in Avatar 6890 if (_isUnderWater && !isSwimming() && vel.getLength2D() < sqr(2)) in onUpdate()
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H A D | DSQ.cpp | 4436 os << "swmng: " << avatar->isSwimming(); in onUpdate()
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H A D | ScriptInterface.cpp | 3560 luaReturnBool(dsq->game->avatar->isSwimming()); in luaFunc()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwscript/ |
H A D | controlextensions.cpp | 173 … bool inair = !world->isOnGround(ptr) && !world->isSwimming(ptr) && !world->isFlying(ptr); in execute()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwbase/ |
H A D | world.hpp | 424 virtual bool isSwimming(const MWWorld::ConstPtr &object) const = 0;
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwclass/ |
H A D | npc.cpp | 948 bool swimming = world->isSwimming(ptr); in getMaxSpeed() 1215 if(world->isSwimming(ptr)) in getSoundIdFromSndGen() 1474 const bool swimming = world->isSwimming(ptr); in getSwimSpeed()
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H A D | creature.cpp | 528 else if(world->isSwimming(ptr)) in getMaxSpeed()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwworld/ |
H A D | worldimp.hpp | 521 bool isSwimming(const MWWorld::ConstPtr &object) const override;
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H A D | worldimp.cpp | 1364 …bool swims = ptr.getClass().isActor() && isSwimming(ptr) && !(ptr.getClass().isPersistent(ptr) && … in adjustPosition() 1897 bool swimming = isSwimming(player); in updatePlayer() 2355 bool World::isSwimming(const MWWorld::ConstPtr &object) const in isSwimming() function in MWWorld::World
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwdialogue/ |
H A D | dialoguemanagerimp.cpp | 592 if (actor.getClass().isNpc() && MWBase::Environment::get().getWorld()->isSwimming(actor)) in say()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwphysics/ |
H A D | physicssystem.cpp | 939 mSwimming = world->isSwimming(ptr); in ActorFrameData()
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