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Searched refs:isSwimming (Results 1 – 22 of 22) sorted by relevance

/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/
H A Dactorutil.cpp24 … return (actor.getClass().canSwim(actor) && world->isSwimming(actor)) || world->isFlying(actor); in canActorMoveByZAxis()
H A Dcharacter.cpp210 bool isSwimming = MWBase::Environment::get().getWorld()->isSwimming(mPtr); in refreshHitRecoilAnims() local
217 if (isSwimming && mAnimation->hasAnimation("swimknockout")) in refreshHitRecoilAnims()
223 else if (!isSwimming && mAnimation->hasAnimation("knockout")) in refreshHitRecoilAnims()
239 if (isSwimming && mAnimation->hasAnimation("swimknockdown")) in refreshHitRecoilAnims()
245 else if (!isSwimming && mAnimation->hasAnimation("knockdown")) in refreshHitRecoilAnims()
260 if (isSwimming && mAnimation->hasAnimation(anim)) in refreshHitRecoilAnims()
824 bool isSwimming = MWBase::Environment::get().getWorld()->isSwimming(mPtr); in chooseRandomAttackAnimation() local
826 if (isSwimming) in chooseRandomAttackAnimation()
829 if (!isSwimming || !mAnimation->hasAnimation(result)) in chooseRandomAttackAnimation()
1424 && !MWBase::Environment::get().getWorld()->isSwimming(mPtr) in updateWeaponState()
[all …]
H A Daicombataction.cpp432 if (MWBase::Environment::get().getWorld()->isSwimming(enemy)) in canFight()
458 if (MWBase::Environment::get().getWorld()->isSwimming(actor)) in canFight()
H A Dweaponpriority.cpp186 if (!ammo.isEmpty() && !MWBase::Environment::get().getWorld()->isSwimming(enemy)) in vanillaRateWeaponAndAmmo()
H A Dspellutil.cpp198 …etClass().isPureWaterCreature(target) && MWBase::Environment::get().getWorld()->isSwimming(target)) in checkEffectTarget()
H A Dspellpriority.cpp651 if (!MWBase::Environment::get().getWorld()->isSwimming(enemy)) in vanillaRateSpell()
H A Dactors.cpp500 if (world->isSwimming(actor) || (playerPos - actorPos).length2() >= 3000 * 3000) in playIdleDialogue()
545 MWBase::Environment::get().getWorld()->isSwimming(actor) || in updateGreetingState()
1509 if(MWBase::Environment::get().getWorld()->isSwimming(ptr)) in updateEquippedLight()
H A Dmechanicsmanagerimp.cpp393 bool inair = !world->isOnGround(ptr) && !world->isSwimming(ptr) && !world->isFlying(ptr); in isSneaking()
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/
H A Dviewovershoulder.cpp44 else if (MWBase::Environment::get().getWorld()->isSwimming(ptr)) in update()
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DAvatar.h273 bool isSwimming();
H A DEntity.cpp1471 else if (dsq->game->avatar->isSwimming()) in updateCurrents()
H A DAvatar.cpp3455 bool Avatar::isSwimming() in isSwimming() function in Avatar
6890 if (_isUnderWater && !isSwimming() && vel.getLength2D() < sqr(2)) in onUpdate()
H A DDSQ.cpp4436 os << "swmng: " << avatar->isSwimming(); in onUpdate()
H A DScriptInterface.cpp3560 luaReturnBool(dsq->game->avatar->isSwimming()); in luaFunc()
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwscript/
H A Dcontrolextensions.cpp173 … bool inair = !world->isOnGround(ptr) && !world->isSwimming(ptr) && !world->isFlying(ptr); in execute()
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwbase/
H A Dworld.hpp424 virtual bool isSwimming(const MWWorld::ConstPtr &object) const = 0;
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwclass/
H A Dnpc.cpp948 bool swimming = world->isSwimming(ptr); in getMaxSpeed()
1215 if(world->isSwimming(ptr)) in getSoundIdFromSndGen()
1474 const bool swimming = world->isSwimming(ptr); in getSwimSpeed()
H A Dcreature.cpp528 else if(world->isSwimming(ptr)) in getMaxSpeed()
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwworld/
H A Dworldimp.hpp521 bool isSwimming(const MWWorld::ConstPtr &object) const override;
H A Dworldimp.cpp1364 …bool swims = ptr.getClass().isActor() && isSwimming(ptr) && !(ptr.getClass().isPersistent(ptr) && … in adjustPosition()
1897 bool swimming = isSwimming(player); in updatePlayer()
2355 bool World::isSwimming(const MWWorld::ConstPtr &object) const in isSwimming() function in MWWorld::World
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwdialogue/
H A Ddialoguemanagerimp.cpp592 if (actor.getClass().isNpc() && MWBase::Environment::get().getWorld()->isSwimming(actor)) in say()
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwphysics/
H A Dphysicssystem.cpp939 mSwimming = world->isSwimming(ptr); in ActorFrameData()