Home
last modified time | relevance | path

Searched refs:isTargetFlag (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Ditems.cpp89 … int setId, Vector3 position, int facing, int height, int width, bool isTargetFlag, bool isVisible… in addToWorld() argument
100 …item->setup(itemId, setId, animationId, position, facing, height, width, isTargetFlag, isVisibleFl… in addToWorld()
103 … kSceneObjectOffsetItems, item->_boundingBox, item->_screenRectangle, isTargetFlag, isVisibleFlag); in addToWorld()
H A Ditem.cpp146 …nimationId, Vector3 position, int facing, int height, int width, bool isTargetFlag, bool isVisible… in setup() argument
154 _isTarget = isTargetFlag; in setup()
H A Ditems.h53 … int setId, Vector3 position, int facing, int height, int width, bool isTargetFlag, bool isVisible…
H A Ditem.h91 …nimationId, Vector3 position, int facing, int height, int width, bool isTargetFlag, bool isVisible…
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Ditems.cpp89 … int setId, Vector3 position, int facing, int height, int width, bool isTargetFlag, bool isVisible… in addToWorld() argument
100 …item->setup(itemId, setId, animationId, position, facing, height, width, isTargetFlag, isVisibleFl… in addToWorld()
103 … kSceneObjectOffsetItems, item->_boundingBox, item->_screenRectangle, isTargetFlag, isVisibleFlag); in addToWorld()
H A Ditem.cpp146 …nimationId, Vector3 position, int facing, int height, int width, bool isTargetFlag, bool isVisible… in setup() argument
154 _isTarget = isTargetFlag; in setup()
H A Ditems.h53 … int setId, Vector3 position, int facing, int height, int width, bool isTargetFlag, bool isVisible…
H A Ditem.h91 …nimationId, Vector3 position, int facing, int height, int width, bool isTargetFlag, bool isVisible…