Searched refs:isTargetFlag (Results 1 – 8 of 8) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | items.cpp | 89 … int setId, Vector3 position, int facing, int height, int width, bool isTargetFlag, bool isVisible… in addToWorld() argument 100 …item->setup(itemId, setId, animationId, position, facing, height, width, isTargetFlag, isVisibleFl… in addToWorld() 103 … kSceneObjectOffsetItems, item->_boundingBox, item->_screenRectangle, isTargetFlag, isVisibleFlag); in addToWorld()
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H A D | item.cpp | 146 …nimationId, Vector3 position, int facing, int height, int width, bool isTargetFlag, bool isVisible… in setup() argument 154 _isTarget = isTargetFlag; in setup()
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H A D | items.h | 53 … int setId, Vector3 position, int facing, int height, int width, bool isTargetFlag, bool isVisible…
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H A D | item.h | 91 …nimationId, Vector3 position, int facing, int height, int width, bool isTargetFlag, bool isVisible…
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | items.cpp | 89 … int setId, Vector3 position, int facing, int height, int width, bool isTargetFlag, bool isVisible… in addToWorld() argument 100 …item->setup(itemId, setId, animationId, position, facing, height, width, isTargetFlag, isVisibleFl… in addToWorld() 103 … kSceneObjectOffsetItems, item->_boundingBox, item->_screenRectangle, isTargetFlag, isVisibleFlag); in addToWorld()
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H A D | item.cpp | 146 …nimationId, Vector3 position, int facing, int height, int width, bool isTargetFlag, bool isVisible… in setup() argument 154 _isTarget = isTargetFlag; in setup()
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H A D | items.h | 53 … int setId, Vector3 position, int facing, int height, int width, bool isTargetFlag, bool isVisible…
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H A D | item.h | 91 …nimationId, Vector3 position, int facing, int height, int width, bool isTargetFlag, bool isVisible…
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